Arma 3 の開発版がリビジョン 135285 で移動しながら武器の切り替えが可能に

Arma3で移動しながら武器切り替え

Arma 3 の安定版に先行して、新しい機能の追加や不具合の修正、設定の微調整をおこなう開発版がリビジョン 135285 に更新され、うごきながら武器を切り替えられるようになりました。これは 拡張パック Apex にむけた機能の一部とのこと。また抑制効果へのコマンドがオーバーホールされています。

チェンジログ:

EXE rev. 135285 (game)
EXE rev. 135268 (launcher)
Size: ~186 MB
DATA
  • Tweaked: The texture of the RPG-42 Alamut can now be changed via camo selections ("Camo_1", "Camo_2"). Loaded/empty versions are handled via model config (a rocket as a "magazine" selection) instead of the modelSpecial property in the rockets' CfgMagazines entries
  • Tweaked: The Zeus, Spectator and Splendid cameras are now using the controls configurable in the 'Camera' category in options
  • Fixed: The transport helicopters called by the Supports module would sometimes refuse to move
  • Tweaked: Another Armillion of translation and localization fixes
Eden Editor Potential spoilers:
  • Tweaked: Patrolling soldiers removed from the destroyed Camp Maxwell in the Survive campaign episode
ENGINE
  • Added: Additional reporting of ErrorMessages to the RPT file to help solve crashes
  • Fixed: Vehicles with the hideObject set to 1 would fall under the surface after a save file was loaded
  • Added: New slingLoading and slingLoaded animation sources
  • Fixed: The Animal FSM was not loaded correctly
  • Fixed: An object hidden via the hideObject command would not be hidden after loading a save file
  • Tweaked: The PlayerDisconnected mission Event Handler is now called even when the OnPlayerDisconnected command is not used
  • Fixed: The height parameter of a trigger was not synchronized in a multiplayer environment
  • Fixed: Sound resources were not properly released, possibly causing cracking sounds
  • Fixed: The new camera actions had incorrect names
  • Tweaked: The “Pyrotechnic” character trait was renamed to “ExplosiveSpecialist”
  • Fixed: Pressing the CTRL key while zoomed in would zoom the view out (fix applies for the general GetAction usage - http://feedback.arma3.com/view.php?id=24024)%C2%A0)
  • Tweaked: The Suppression command was overhauled
  • Fixed: The isInside command did not reflect the existence of the height parameter for triggers
  • Tweaked: The setSpeciality and getSpeciality script commands were renamed to setUnitTrait and getUnitTrait
  • Added: New commandSuppressiveFire and doSuppressiveFire script commands
  • Fixed: Characters would have an incorrect FFV animation when switching a stance while getting in a vehicle
  • Fixed: Falling bullet casings were not audible
  • Fixed: There was a problem with unassigning a target for suppression
  • Added: A new userInputDisabled script command (returns true when the user input is disabled)
  • Added: A new getTerrainGrid script command (returns the current size of the terrain grid)
  • Fixed: The commanding cursor was offset in freelook
  • Fixed: The isNumber command would return false for large numbers (http://feedback.arma3.com/view.php?id=26663)
  • Added: Weapon switching on the move
Tasks Overhaul
  • Tweaked: Some unfinished Shared Objectives functionality was removed or shifted to the Diary
  • Added: New setTaskMarkerOffset and taskMarkerOffset script commands
  • Fixed: A potential crash connected to the setSimpleTaskCustomData script command
  • Fixed: A relative path to the Task Type texture was not read correctly
Eden Editor
  • Added: Support for setting up an area inside objects and logics (e.g. modules)
  • Tweaked: The dialog displaying an alert about missing addons while importing a scenario was improved
  • Fixed: The backup SQM file was removed when there were some addons missing during a scenario import
  • Tweaked: Widgets are now calling the AttributesChanged3DEN Event Handler on objects
  • Added: Support for Drag&Drop of entities from the Edit list to the Scene
  • Fixed: The Rotation Widget would display a change before it really happened
  • Added: Support for creating 3D areas in objects and a possibility to change their shape (e.g. from a rectangle to an ellipse)
  • Fixed: Dragging of a trigger by holding its area with a mouse was no longer possible
  • Tweaked: The move3DENCamera command would not work with a map interface open
  • Fixed: Trigger without a name was registering itself as an empty string
  • Fixed: Preview and a map drawing for rectangular object areas were incorrect
LAUNCHER
  • Fixed: Potential crashes connected to Steam
Arma 3 の開発版を使う

Development Branch Changelog - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums

1 件のコメント:

  1. OFP CWCからはや15年、やっとArmA兵士は歩きながら武器を持ち替えることを習得したんですね(泣)

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