米海軍の艦載機を追加する Arma 3 用 F/A-18 Super Hornet MOD が v5.0 でクリッカブル操縦席を追加

Arma3用F/A-18 Superhornet MOD

アフターバーナーや主翼の折り畳みなどもある Arma 3 用 F/A-18 Super Hornet MOD の E 型で MFD が動作するようになったり、クリッカブル操作が可能になるバージョン 5.0 へ更新されました。なお航空機のシステム関係をリアリスティックにする ITC Air MOD との併用を推奨しています。

Arma F/A-18 Super Hornet Version 5.0 Overview - YouTube

MOD では飛行可能な状態へするために、バッテリーや APU の立ち上げ、キャノピー開閉、エンジン始動、スロットル、HUD の操作が必要になるクリッカブル操作、各種ページ機能を再現している MFD 機能に対応しました。詳細なドキュメントは こちら

チェンジログ:

  • GOM code to compat init
  • Landing event script error fixed
  • Added an "empty" DDI page allowing the use of simple error messages
  • Implemented no atflir / no mav messages
  • Vanilla HUD Compass removed
  • Possible shutdown bugfix
  • AIM-9 sounds transferred to custom sound controllers
  • Removed seagull keybind for tailHook
  • Added CBA keybind for tailHook
  • Fixed startup fuel
  • Canopy closing fixed for AI controlled planes
  • Sidewinder can no longer self-lock
  • config base added for kinematic flares
  • 1.86 sound systems re-added
  • DDI hud imperial measurements
  • Interaction cursor spinner fix
  • System shutdown bugfix
  • ACRE compat added initialisation waitUntil
  • UFC background hiddenselection added to displayMFDs
  • TGP UFC no longer overlaps ACRE
  • SMS left side buttons fixed
  • Remove debug message from wing fold
  • Optional interaction cursor
  • ACRE integration setup bugfix, startup buttons always available again
  • Possible simpleMode locality fix
  • Hotfix for custom sound controller feature
  • Flight model updates(no longer tops out at 252kmh)
  • Gun sound update
  • UFC button on SMS no longer throws up error when ITC Air not enabled
  • AGM-65K CCD Maverick MFD & HUD Symbology improved
  • Localized sound vehicles
  • Head Position adjusted
  • JHMCS ASL/AGL fix
  • UFC SMS basic function
  • Performance improvements
  • Cockpit head movement expanded
  • Startup bug fixed
  • ACRE UFC Integration for vehicle racks
  • Rover turret config updated. M61 Gun sound updated
  • FCR Fixes, UFCD DDI Subpages functional, PiP feeds no longer killed by tac
  • SMS Auto LS for ITC Air
  • FCR SPI code updated. UFC Page system implemented. HUD Weapon name fix. Gun ammo fix
  • FCR Fixes
  • UFCD DDI Submodes Functional
  • Opening TAC page no longer kills all PiP feeds
  • FCR SPI code updated
  • UFC Page system implemented
  • HUD Weapon Name Fix
  • SMS Weapon Selection
  • UFC DDI Page system
  • UFC EW Page
  • Gun ammo fix
  • Chaff & Flare split
  • Chaff & Flare programming
  • Wing fuel tank fired eh fixed
  • FIR Hardpoints for wingtips. VariableHolder names updated. Buddy pod bug fixed.
  • EW fixes, EW and SMS update push to rear seat, ATFLIR optional TGP disable with ITC AIR
  • Optional setting has been added that disables the TGP(both fullscreen and on DDI) when ATFLIR is not mounted on aircraft
  • Startup procedure steps localized. (front seat) EW Chaff Flare fixed, SMS quick weapon select added.
  • MFD Refactor. Chaff & Flare separated, and separately programmable
  • Pylon updates, F/A-18F Aft MFD hiddenselections functional
  • Removed default railed AAMs from -18F intake and wingtip hardpoints, restricted buddy pod to centerline only. Centerline default is now fuel tank.
  • F/A-18F WSO Cockpit Interaction
  • ITC Air Sensor for FCR
  • HSI Page has map, scaleable
  • JHMCS AIM-9 Cueing matches seeker max angle to a max of 110 degrees
  • Basis for F/A-18F
  • ITC Air support for the SMS
  • Functional TGP Page
  • Functional MAV Page
  • Functional LMAV Page
  • HUD NAVFLIR
  • Mirrors up by default
  • ITC Air SOI support for sensors
  • JHMCS
  • JHMCS AIM-9 Cueing
  • Functional UFC for number entry
  • HSI Page for left MFD
  • all changes below RiverX
  • new flight model including stuff from jets DLC
  • correcly working wheel physics
  • working RWR
  • clickable UFC
  • first iteration of HMD (togglable with knob on the right)
  • corrected simplemode.sqf to have enabled Fuel MFD(IFEI) , switches in correct positions etc
  • changed font on HUD and HMD to be more accurate, decluttered HUD a bit, Velocity Vector works now so basicly
  • HUD shows accurate flying path
  • Added MAV page(not visible because it was made for Yax system),
  • AI correctly lands on carrier
  • New gun sounds, tire touchdown sounds are now used with eventHandler
  • fixed F18F cockpit texture
  • speed is shown in knots, altitude in feet
  • enable HUD and canopy with engine eventhandler again for simple mode
  • make vanilla startup default
  • integrate changes from RiverX
  • use Yax new systems method
  • integrated RiverX updates to interactive cockpit
  • increase geo lod weight from 10t to 20t
  • add sleep to MFDMap script
  • correct uppercasing of Laserdesignator_pilotCamera
  • change afterburner script to use centerOfMass
  • replace laserDesignator_mounted with laserDesignator_pilotCamera
  • Add HUD system to ITC air compat for CCRP support
  • Removed Radar and RadarAG scripts, now using vanilla radar, thanks to Reyhard (RiverX)
  • AG and AA radar default to 8km range (RiverX)
  • Added moving map (using UVAnimations) (RiverX)
  • Changed colors of MFD to white (RiverX)
  • Map can be disabled (RiverX)
  • Fixed hiding PIP screen, thanks to Yax (RiverX)
  • Add TAD to ITC air compat
  • Add SEAD loadout to Eden
  • Add HARM pylons
  • Add SDB pylons to F/A-18F
  • Add pos_launchbar to carrier compat
  • Deprecate old missilebox in favour of vanilla weaponry
  • update ITC support
  • add support for SDB
  • try to reduce script load for radar
  • add pos_launchbar memory point
  • enable launchbar on F/A-18F
  • check for alive in radar and MFD scripts
  • adjusted wheel in geo lod with res lod
  • enable rcanopy_hide again
  • allow ejection without engine on
  • use jets dlc glass for canopy
  • convert cockpit scripts to functions
  • fix PIPDisable
  • remove all weapons in loadout scripts
  • improve MP in scripts, riverX
  • AG radar added by riverX
  • increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
  • fix performance issue in scripts
  • remove rudder dependence on flaps
  • decluttered pylon loadout menu
  • added ITC weapons to pylons
  • fixed animations
  • add damage and destruct textures
  • new skinpack for 2008 by Jaentzen
  • replaced data\cockpit\glass with released files
  • add launchbar animation (launchbar_source)
  • add damper_left and damper_right for suspension overhaul
  • changed flaps to 50 degree from 25 (kudos Jones)
  • inverted speedBrake (kudos Jones)
  • added startup animations (kudos Jones)
  • increase wing fold animation times (kudos Jones)
  • add ITC compatibility
  • add Hitpoints to model and config
  • fix buddy pod (again)
  • modularize config again
  • added physx lod
  • increase front gear suspension
  • reinstate old canopy glass, not working
  • new cockpit by RiverX
  • various changes by RiverX
  • new shots, kudos to Moony
  • add Jaentzen skin pack for 2017
  • increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
  • make buddyp

なお、Su-35S については同等までアップグレードされず、メンテナンスに留まるとのこと。また、複座仕様である F 型の WSO 席には E 型と同様の機能はありません。

F/A-18 Super Hornet and Su-35S Flanker E - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums
F/A-18E Super Hornet Fully Interactive Cockpit : arma

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