Arma 3 の AI の行動を充実させ、プレイヤーの満足度を高める AI 強化の Vcom AI がバージョン 1.10 へ更新され、車両がより歩兵を支援するように鳴るなど、様々な改善が行われました。
Vcom AI では、AI の行動を制御する FSM をコンパイルしてミッションに使えるようにした物で、AI の行動を多岐にわたって改良を施します。またアドオンをサーバー側に導入し全てのミッションに適用させられる事も可能です。
チェンジログ:
- Vehicles: Make vehicles support infantry more reliably. Still needs some more love.
- Code: Fix error message about returning parents of a class. (Check if isNil then exitwith...)
- Players: Players will no longer utilize AI scripts.
- Code: Better Zeus integration. Still needs some love.
- Groups: AI will garrison nearby statics if possible.
- Groups: Double check GUARD waypoints and garrisoning.
- Players: Sometimes players swapping to control AI will not fully take over the AI and have to fight the unit for control...
- Vehicles: Improved AI driving skills...made them avoid simple obstacles.
- Groups: AI will now consider the threat level of enemy groups. If a groups "Nerves" are too much, and they are heavily out numbered, they may choose to retreat (rout) for some time.
- Code: Optimize AI suppression code.
- Groups: AI will actually use statics on their backs now.
- Groups: Make AI flank/follow waypoints better.
- Groups:AI will not execute most VCOM AI code when their leader is a player.
- Code:Userconfig folder implemented. It's implemented in such a way that it will not crash if it isn't defined...it will simply fall back on default variables.
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