Arma 3 に新しい機能などコンテンツを先行して実装する開発版がリビジョン 124216 へと更新されました。
AI が目標を見失ったり、狙いをつける際に、負傷や再装填により影響が及ぼされるなど強化が行われています。
EXE rev. 124216
Size: ~73 MB
DATAENGINE
- Updated: Launched smoke grenades initial direction improved
- Fixed: BIS_fnc_itemType didn't recognize UAV terminal
- Added: New parameter "noImage" (bool) for CfgHints classes. You can use no image in context hint even if image is configured (and used in Field Manual).
- Fixed: Some interior textures of a Tempest heavy truck variant ( http://feedback.arma3.com/view.php?id=18533 )
- Fixed: Resource leaks in splash window
- Added: Support for allowedLoadFileExtension parameter in dedicated server config file in order to make it impossible to read contents of files with unlisted extension (security improvement)
- Added: AI aiming error is now influenced by wounds and reloading
- Improved: AI's losing sight of target
- Fixed: Deletion of remote controlled unit (Zeus) while someone else is remote controlling it
- Fixed: An issue where ragdoll would cause bodies to fall through non-local buildings ( http://feedback.arma3.com/view.php?id=9532 )
- Fixed: Flaps & gear sounds gradually transition based on camera position
- Fixed: HUD heading scale was disappearing prematurely when displaying negative values
- Added: Min and Max boundary for scale HUD element
- Fixed: Quadrotor UAV with disabled autonomy was changing height on its own
- Fixed: Problems with vehicle waypoints
- Fixed: An issue that might lead to a crash (related to http://feedback.arma3.com/view.php?id=18663 )
- Fixed: Multiplication of submunition in multiplayer (related to http://feedback.arma3.com/view.php?id=18671 )
- Fixed: An issue that could prevent the start of a multiplayer scenario
- Fixed: Loss of ammo when loading from an automatic / user save ( http://feedback.arma3.com/view.php?id=18668 )
- Added: Support for subfolders in multiplayer scenarios
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