Zeus ゲームマスター モードが Arma 3 開発版リビジョン 115429 で実装

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Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョン 115429 が配信され、A3 初となる無料ダウンロード コンテンツ“Zeus”がサプライズとして実装されました。

“Zeus”のゲームプレイ配信は こちら

チェンジログ:
Missions
  • Showcases
    • Showcase Zeus
  • Multiplayer
    • ZGM 48+2 Master Altis
    • ZGM 16+2 Master Altis (NATO)
    • ZGM 16+2 Master Altis (CSAT)
    • ZGM 16+2 Master Altis (AAF)
    • ZGM 48+2 Master Stratis
    • ZGM 16+2 Master Stratis (NATO)
    • ZGM 16+2 Master Stratis (CSAT)
    • ZGM 16+2 Master Stratis (AAF)
    • ZSC 32+2 Control Edessa
    • ZvP 10+1 Defend Kamino
    • ZvP 10+1 Defend Syrta
    • ZvP 10+1 Seize Edoris
    • ZvP 10+1 Seize Feres
Game Types
  • ZDM / Zeus - Death Match
  • ZCTF / Zeus - Capture The Flag
  • ZCoop / Zeus - Cooperative Mission
  • ZSC / Zeus - Sector Control
  • ZCTI / Zeus - Capture The Island
  • ZTDM / Zeus - Team Death Match
  • ZRPG / Zeus - Role Playing Game
  • ZGM / Zeus - Game Master
  • ZvZ / Zeus vs. Zeus
  • ZvP / Zeus vs. Players
Modules
Note: Some of the modules are available only in 2D editor, some in Zeus interface and some in both systems.
  • Animals
    • Sheep [ModuleAnimalsSheep]
    • Butterflies [ModuleAnimalsButterflies]
    • Goats [ModuleAnimalsGoats]
    • Poultry [ModuleAnimalsPoultry]
    • Seagulls [ModuleAnimalsSeagulls]
  • Audio
    • Play Music [ModuleMusic_F]
    • Play Radio Message [ModuleRadio_F]
    • Play Sound [ModuleSound_F]
  • Chemlights
    • Chemlight (Blue) [ModuleChemlightBlue_F]
    • Chemlight (Green) [ModuleChemlightGreen_F]
    • Chemlight (Red) [ModuleChemlightRed_F]
    • Chemlight (Yellow) [ModuleChemlightYellow_F]
  • Effects
    • Lightning [ModuleLightning_F]
    • Tracers [ModuleTracers_F]
  • Environment
    • Post-process [ModulePostprocess_F]
    • Skip time [ModuleSkiptime_F]
    • Weather [ModuleWeather_F]
  • Flares
    • Flare (Green) [ModuleFlareGreen_F]
    • Flare (Red) [ModuleFlareRed_F]
    • Flare (White) [ModuleFlareWhite_F]
    • Flare (Yellow) [ModuleFlareYellow_F]
  • Misc
    • Cover Map [ModuleCoverMap_F]
    • Create Radio Channel [ModuleRadioChannelCreate_F]
  • Mission Flow
    • Briefing [ModuleDiary_F]
    • Countdown [ModuleCountdown_F]
    • End Mission [ModuleEndMission_F]
    • Respawn Tickets [ModuleRespawnTickets_F]
  • Objectives
    • Attack & Defend [ModuleObjectiveAttackDefend_F]
    • Control Sector [ModuleObjectiveSector_F]
    • Custom Objective [ModuleObjective_F]
    • Move [ModuleObjectiveMove_F]
  • Ordnance
    • Ordnance (Howitzer) [ModuleOrdnanceHowitzer_F]
    • Ordnance (Mortar) [ModuleOrdnanceMortar_F]
    • Ordnance (Rocket) [ModuleOrdnanceRocket_F]
  • Respawn
    • Players (BLUFOR) [ModuleRespawnPositionWest_F]
    • Players (Civilian) [ModuleRespawnPositionCiv_F]
    • Players (Independent) [ModuleRespawnPositionGuer_F]
    • Players (OPFOR) [ModuleRespawnPositionEast_F]
    • Vehicles (BLUFOR) [ModuleVehicleRespawnPositionWest_F]
    • Vehicles (Civilian) [ModuleVehicleRespawnPositionCiv_F]
    • Vehicles (Independent) [ModuleVehicleRespawnPositionGuer_F]
    • Vehicles (OPFOR) [ModuleVehicleRespawnPositionEast_F]
  • Smoke Shells
    • Smoke (Blue) [ModuleSmokeBlue_F]
    • Smoke (Green) [ModuleSmokeGreen_F]
    • Smoke (Orange) [ModuleSmokeOrange_F]
    • Smoke (Purple) [ModuleSmokePurple_F]
    • Smoke (Red) [ModuleSmokeRed_F]
    • Smoke (White) [ModuleSmokeWhite_F]
    • Smoke (Yellow) [ModuleSmokeYellow_F]
  • Zeus
    • Add Camera Area [ModuleCuratorAddCameraArea_F]
    • Add Editing Area [ModuleCuratorAddEditingArea_F]
    • Add Icon [ModuleCuratorAddIcon_F]
    • Game Master [ModuleCurator_F]
    • Manage Addons [ModuleCuratorAddAddons_F]
    • Manage Resources [ModuleCuratorAddPoints_F]
    • Set Attributes - Groups [ModuleCuratorSetAttributesGroup_F]
    • Set Attributes - Markers [ModuleCuratorSetAttributesMarker_F]
    • Set Attributes - Objects [ModuleCuratorSetAttributesObject_F]
    • Set Attributes - Players [ModuleCuratorSetAttributesPlayer_F]
    • Set Attributes - Waypoints [ModuleCuratorSetAttributesWaypoint_F]
    • Set Camera Position [ModuleCuratorSetCamera_F]
    • Set Editing Area Type [ModuleCuratorSetEditingAreaType_F]
    • Set Editing Costs [ModuleCuratorSetCoefs_F]
    • Set General Object Costs [ModuleCuratorSetCosts_F]
Scripting Commands
  • addCuratorEditableObjects
  • addCuratorAddons
  • addCuratorCameraArea
  • addCuratorEditingArea
  • addCuratorPoints
  • allCurators
  • allowCuratorLogicIgnoreAreas
  • assignCurator
  • curatorAddons
  • curatorCamera
  • curatorCameraArea
  • curatorCameraAreaCeiling
  • curatorCoef
  • curatorEditableObjects
  • curatorEditingArea
  • curatorEditingAreaType
  • curatorPoints
  • curatorRegisteredObjects
  • curatorRegisteredObjects
  • curatorSelected
  • curatorWaypointCost
  • getAssignedCuratorLogic
  • getAssignedCuratorUnit
  • objectCurators
  • openCuratorInterface
  • removeAllCuratorAddons
  • removeAllCuratorCameraAreas
  • removeAllCuratorEditingAreas
  • removeCuratorAddons
  • removeCuratorCameraArea
  • removeCuratorEditableObjects
  • removeCuratorEditingArea
  • setCuratorCameraAreaCeiling
  • setCuratorCoef
  • setCuratorEditingAreaType
  • setCuratorWaypointCost
  • showCuratorCompass
  • shownCuratorCompass
  • unassignCurator
  • Event Handlers
    • curatorObjectSelectionChanged
    • curatorFeedbackMessage
    • curatorGroupDeleted
    • curatorGroupDoubleClicked
    • curatorGroupEdited
    • curatorGroupPlaced
    • curatorGroupSelectionChanged
    • curatorMarkerDeleted
    • curatorMarkerDoubleClicked
    • curatorMarkerEdited
    • curatorMarkerPlaced
    • curatorMarkerSelectionChanged
    • curatorObjectDeleted
    • curatorObjectDoubleClicked
    • curatorObjectEdited
    • curatorObjectPlaced
    • curatorObjectRegistered
    • curatorPinged
    • curatorWaypointDeleted
    • curatorWaypointDoubleClicked
    • curatorWaypointEdited
    • curatorWaypointPlaced
    • curatorWaypointSelectionChanged
  • Functions
    • BIS_fnc_crewCount
    • BIS_fnc_activateAddons
    • BIS_fnc_addCuratorAreaFromTrigger
    • BIS_fnc_addCuratorChallenge
    • BIS_fnc_addCuratorIcon
    • BIS_fnc_completedCuratorChallengesCount
    • BIS_fnc_curatorAttributes
    • BIS_fnc_curatorAutomatic
    • BIS_fnc_curatorAutomaticPositions
    • BIS_fnc_curatorChallengeDestroyVehicle
    • BIS_fnc_curatorChallengeFindIntel
    • BIS_fnc_curatorChallengeFireWeapon
    • BIS_fnc_curatorChallengeGetInVehicle
    • BIS_fnc_curatorChallengeIlluminate
    • BIS_fnc_curatorChallengeSpawnLightning
    • BIS_fnc_curatorObjectEdited
    • BIS_fnc_curatorObjectPlaced
    • BIS_fnc_curatorObjectRegistered
    • BIS_fnc_curatorObjectRegisteredTable
    • BIS_fnc_curatorPinged
    • BIS_fnc_curatorRespawn
    • BIS_fnc_curatorVisionModes
    • BIS_fnc_drawAO
    • BIS_fnc_drawCuratorDeaths
    • BIS_fnc_drawCuratorLocations
    • BIS_fnc_drawCuratorRespawnMarkers
    • BIS_fnc_drawMinefields
    • BIS_fnc_endMissionServer
    • BIS_fnc_estimatedTimeLeft
    • BIS_fnc_exportCuratorCostTable
    • BIS_fnc_finishCuratorChallenge
    • BIS_fnc_forceCuratorInterface
    • BIS_fnc_formatCuratorChallengeObjects
    • BIS_fnc_getServerVariable
    • BIS_fnc_initCuratorAttribute
    • BIS_fnc_initIntelObject
    • BIS_fnc_initRespawn
    • BIS_fnc_initRespawnBackpack
    • BIS_fnc_initVirtualUnit
    • BIS_fnc_isCurator
    • BIS_fnc_isCuratorEditable
    • BIS_fnc_isForcedCuratorInterface
    • BIS_fnc_isLoading
    • BIS_fnc_isUnitVirtual
    • BIS_fnc_listCuratorPlayers
    • BIS_fnc_locationDescription
    • BIS_fnc_manageCuratorAddons
    • BIS_fnc_manageCuratorChallenges
    • BIS_fnc_mirrorCuratorSettings
    • BIS_fnc_moduleMPTypeDefense
    • BIS_fnc_moduleMPTypeGameMaster
    • BIS_fnc_moduleMPTypeSectorControl
    • BIS_fnc_moduleMPTypeSeize
    • BIS_fnc_neutralizeUnit
    • BIS_fnc_playEndMusic
    • BIS_fnc_playMusic
    • BIS_fnc_playSound
    • BIS_fnc_registerCuratorObject
    • BIS_fnc_removeCuratorIcon
    • BIS_fnc_removeDestroyedCuratorEditableObjects
    • BIS_fnc_respawnMenuSpectator
    • BIS_fnc_respawnRounds
    • BIS_fnc_sayMessage
    • BIS_fnc_setCuratorAttributes
    • BIS_fnc_setCuratorCamera
    • BIS_fnc_setCuratorVisionModes
    • BIS_fnc_setDate
    • BIS_fnc_setFog
    • BIS_fnc_setObjectTexture
    • BIS_fnc_setOvercast
    • BIS_fnc_setPPeffectTemplate
    • BIS_fnc_setServerVariable
    • BIS_fnc_showCuratorAttributes
    • BIS_fnc_showCuratorFeedbackMessage
    • BIS_fnc_toggleCuratorVisionMode
  • Known Issues
    • Too long object names are cut in the CREATE and EDIT trees, without any tooltip available.
    • Editing underwater is not possible yet.
    • Texts are not localized or even proofread
    • Zeus cannot order helicopters to land or take off.
    • Zeus cannot move soldiers in and out of vehicle, nor can he order them to do so.
    • Zeus in Game Master missions cannot spawn BLUFOR Guerrilla units and autonomous vehicles.
    • Zeus' in Control Edessa don't see tasks on sectors.
    • Object costs in Game Master missions are not final (e.g., lightning is too cheap).
    • Group icons are not showing group type (e.g., infantry, armor, ...)
    • Groups with vehicles are not placed precisely under the cursor.
    • Moving planes in the air will start their engine, but won't give them forward velocity. As a result, they'll spectacularly, but unintentionally fall down.group
    • Pinging is sometimes not broacasted to Zeus, so he cannot see and hear it.
    • "Skip Time" module sometimes doesn't work when time to skip is too low.
    • Respawn in Seize Feres mission sometimes doesn't work.
    • Several OPFOR and AAF groups are missing labels in the UI.

    Development Branch Changelog - BI forum

    開発版を使う方法はこちら。
    ArmA3の開発版を使う

    Arma 3 公式サイト
    Arma 3 公式 Twitter
    Arma 3 公式 Facebook
    Arma 3 公式 Youtubeチャンネル

    2 件のコメント:

    1. Zeusではユニットや車両などのmodは対応してないんですか?waypointの細かい設定の方法はありますか?

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      返信
      1. どうなんでしょう。わかりません。

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