Arma 3開発版のリビジョン114544で新しいパーティクル モジュールが実装

Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョン 114544 が公開され、新たなパーティクル効果モジュールが追加されました。

今回追加された効果は炎、煙とプランクトンで、僅かなスクリプトやパーティクル効果の知識であっても簡単にミッションへパーティクル効果を設置可能になります。

チェンジログ:
EXE rev. 114544
Size: ~555 MB
  • Added: New particle modules (fire, smoke, plankton)
  • The Airport building has been repaired and should no longer produce any debug errors
  • HV Column Wire properties have been fixed
  • Wreck of offroad (the one seen all over Altis) has been adjusted
  • Roadways of piers have been tweaked
  • Fixed: Opening team switch menu with no switchable units available leads to scripting error
  • Fixed: SelectSave display title IDC
  • Added: Icons for Seize and Defend game types
  • Moved Campaigns button to the first position in Play menu
  • Updated: Mod icons are now larger
  • Fixed: "unexpected control type" warnings in log
  • Repaired PCML reticle
  • Repaired icon of Buzzard
  • Fixed: Specularity of phone booth materials
  • Fixed: Colors of fishing nets
  • Fixed: Mission end animation was not terminated when player died (leading to posthumous victory)
  • Added: Using BIS_fnc_addIventory, you can now add a class from CfgVehicles (e.g. "B_Soldier_F") to use its loadout
  • Fixed: Respawn tickets are now decreased upon player death, not respawn
  • Fixed: Logic side is always friendly to everyone
  • Added: "Create task" module can now be added to specific side using "owner" attribute, without need to synchronize the module to any unit
  • Fixed: BIS_fnc_executeStackedEventHandler does not have a return value anymore (http://forums.bistudio.com/showthrea...=1#post2563537)
  • New: BIS_fnc_addStackedEventHandler now accepts code or function name (instead of only function name)
  • Added: Geometry PhysX LOD for Hellcat
  • Fixed: Wrong model of Caucasian head
  • Added: Possibility to configure and use virtual players in MP (logic with isPlayableLogic=true in vehicle config)
  • Fixed: Campaign menu's replay button
  • Added: Tooltips to ListBox items in Controls
ネタバレ注意
  • Fixed: Various shifted sitting characters
  • Longer delay between ambient conversations in HUBs
  • Loading procedure for loading of the HUB framework optimized
  • Adapt hubs are now tagged to use pool squad
  • Wet Work: Added fail-safe to ensure squad members always have appropriate diving equipment
  • Adjusted CfgCharacter flags for all missions to ensure correct weapon pool handling
  • Gunlights removed from walking patrols on hubs to fix some light-source glitches
  • Light source params tuned down, to lower the intensity and light distance in HUBs
  • Units repositioned to make them easier to find (they are using baits) in Elite Warrior side missions
  • Bounding mine replaced with standard one (fewer ragequits ) in Sniper side missions
  • Added: Several safecheck mechanics to HUBs
  • Common Enemy: Fixed incorrect marker link to Kavala in Situation section of briefing
  • Common Enemy: The mission will no longer continue past the powerplant rendezvous if the player isn't there
  • Common Enemy: The player is now warned if he goes the wrong way just after getting in the truck
  • Common Enemy: The mission will now fail if the player continues to drive the wrong way
  • Fixed: Mortar task would not complete when mortar crew disembarked
  • Showcase Night: Flares would sometimes stay on the ground
  • Showcase Night: Fixed flying H-Barrier

新しい効果はエディタ内 > Modules (F7) > Category: Effects で見つけられます。

  • Plankton
  • パラメータ無し。マップとプランクトン効果を設置する必要があり、水中でプレイヤーの周りにプランクトンを作成する。
  • Fire
  • 幾つかのパラメータを継続。色、方向や大きさとユニットにダメージを与えるかどうかの設定が可能。効果はモジュールの位置に作成される。
  • Smoke
  • 幾つかのパラメータを継続。色、大きさと速度など幾つかの設定が可能で、効果はモジュールの位置に作成される。

Development Branch Changelog - BI forum

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