エディタ内で簡単にパーティクルを生成できる Arma 3 の Emitter 3Ditor MOD が v1.025.06 で修正

Arma 3のエディタ内でパーティクルを生成できるMOD

Arma 3 でシナリオを作成できる Eden エディタ上で、簡単にパーティクルや光源を生成できる Emitter 3Ditor MOD がバージョン 1.025.06 へ更新。大量の不具合を修正しています。

Emitter 3Ditor Misc Features 1 - YouTube

MOD によりエディタ内からリアルタイムでエミッターのパーティクルと光の編集が可能になり、エディタ内で生成した物がそのままシナリオ内へ反映されるようになります。また生成・編集したエミッターはどんなオブジェクトにも取り付けられます。それに編集したエミッターを保存し、sqf 形式やコンフィグのクラスとして出力もできます。

チェンジログ:

  • KNOWN ISSUE: The first keyboard press after starting up the tool causes a freeze that lasts for a few seconds (length probably depends on PC specs). This will happen each time the tool has been "un-inited", like New Scenario etc..
  • KNOWN ISSUE: for some reason all loading is taking forever now, Arma can go unresponsive for a uncomfortably long time. As in: starting the editor, loading a scenario, previewing scenario, returning from preview....
  • NOTE: If you have some scenario saved with emitters using trigger syncs those will most likely fail to load successfully. This is because the trigger sync stuff was quite broken and fixing that I simply could not get it to succesfully load older trigger syncs.
  • FIXED: When data validation enabled some array type data fields were getting stringed array as default value on erroneous data type entered = a sripting error and broken given data field (would stay red and recognize no input)
  • FIXED: 'rand. direction intensity' and 'rand. direction period' data fields were not functioning
  • FIXED: loading a scenario with emitters attached with 'selection attach' was broken
  • FIXED: loading scenario with 'emitter attributes' was broken
  • FIXED: using 'New Scenario' after loading a scenario with emitters would cause some tool eventhandlers to deactivate
  • FIXED: default keybind for 'terrain object highlight' was falsely set as ALT + T instead of just T (thus colliding with an Eden Enhanced keybind)
  • FIXED: in some situations returning from preview or loading a scenario into eden would end up having emitters emitting a wrong particle effect
  • FIXED: in certain situations the 'leaf menu' would go unresponsive
  • FIXED: after returning from preview 'global attach' could be broken
  • FIXED: moving object with 'global attached' emitters or 'Attribute emitters' too far from it's initial position would break the attach when previewing (and spew out scripting errors)
  • FIXED: while 'global attach' selected hovering cursor over and object and pressing ALT+A would perform 'normal attach' instead
  • FIXED: Syncing to triggers was broken in myriads of ways
  • FIXED: light class list in 'Attribute emitters' was empty unless tool was started first
  • FIXED: 'Attribute' light emitters broken
  • FIXED: tool would refuse to launch if applying 'Attribute emitters' to an entity first
  • FIXED: Dragging entity with 'Attribute emitter' lights the emitter icons could be displaced from the entity
  • FIXED: 'Attribute emitter' icon could be dragged away from the entity it was attached to
  • FIXED: Deleting entity with 'Attribute emitters' was broken after preview
  • FIXED: In certain situations deleting entity with 'Attribute emitters' was broken after loading a saved scenario
  • FIXED: possible CTD when deleting entity with 'attribute emitters' after preview
  • FIXED: cloning entity with more than one attribute emitter broken
  • FIXED: 'attribute emitter' of cloned entity was not being deleted with the entity
  • FIXED: Cloning attribute emitter after returning from preview was broken
  • FIXED: Data validation in 'position' field was broken in myriad of ways
  • FIXED: Data validation coef time was not affecting 'position' field
  • FIXED: the default keybind for disabling emitters from emitting caused the camera to move
  • FIXED: using the 'die out' timer and trigger sync for an emitter was broken
  • FIXED: stored database was (still) storing inproper data (preventing loading a scenario)
  • FIXED: Using grouped and single emitters attached to some things in the same scenario would break on returning from preview
  • FIXED: saving and loading particle presets was broken
  • FIXED: After preview emitter cloning keybind no longer worked
  • FIXED: trigger sync would show a scripting error if the mouse cursor missed the trigger a bit
  • FIXED: typing already existing name into rename dialog would wipe the text field clean
  • FIXED: while trying to rename something it could fail with the "special characters not allowed" warning even no illegal char was used
  • FIXED: renaming light emitters was broken
  • FIXED: In certain situations tool could block all keyboard keys from working in Eden
  • FIXED: in some cituations editing light params would result in scripting error shown
  • FIXED: No "this emitter might kill" warning when attaching a possibly damage enducing emitter
  • FIXED: Selection attaching fire to soldier entity could insta kill it in the editor
  • FIXED: enable/disable state of emitters could get "confused" in certain situations
  • FIXED: Terrain object highlight could become unresponsive
  • FIXED: Loading a scenario with emitters attached to terrain objects broken
  • FIXED: in light editor unchecking the ambient color checkbox did not change actual parameter back to normal color
  • FIXED: exporting particle params to config was not exporting color
  • TWEAKED: default trigger sync keybind changed from ALT+S to SHIFT+ALT+S because Eden Enhanced keybind
  • TWEAKED: default attachmode select keybind changed to SHIFT+CTRL+ALT+A because previously used SHIFT+A could interfere with Eden control 'fast move left'
  • TWEAKED: some minor miscellaneous tweaks here and there

Emitter 3Ditor - Page 2 - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums

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