Arma 3 公式 シナリオ Arma 3 Apex: Old Man が v27022020 beta で修正

Arma3公式オープンワールド シナリオのOld Man

Arma 3 公式によるオープン ワールド シングルプレイヤー シナリオ Arma 3 Apex: Old Man が v27022020 beta に更新。正しい服装をしていると、制限区域へ潜入することができるようになったり、不具合の修正が行われています。

Arma3公式オープンワールド シナリオのOld Man Arma3公式オープンワールド シナリオのOld Man

シナリオは無料で、プレイ時間を 10 時間程度としていますが、プレイには 拡張パック Apex を所持している必要があります。

チェンジログ:

  • Added: Outro scenes and credits
  • Added: New calling and busy phone tones
  • Added: Virtual cargo ammo box in old man's house
  • Added: More boats and fewer locked civilian vehicles
  • Added: Correct icons for hold actions
  • Added: Air patrols over the military island
  • Added: Extra Air QRF into the mix if the player is using an armored vehicle
  • Added: Costs of missing items
  • Added: 5 Tanoa-themed paintings in the texture data
  • Added: Paid service to repair a vehicle at a fuel station
  • Added: Quarantine and checkpoint signs
  • Added: New quest tooltip pictures
  • Added: Radio playback can be disabled by calling [] call BIS_fnc_OM_moduleRadio_disableRadio (it will finish playing the actual track)
  • Added: Inventory information to recognize what types of clothing antagonizes CSAT
  • Added: Players can reach certain restricted zones undercover, if they use correct clothing (harbors, IDAP camps, civilian parts of airports)
  • Added: Inventory icon for the red CSAT beret
  • Fixed: Dimensions on some laptop and PC screen textures
  • Fixed: Incorrect arrival time after Fast Travel
  • Fixed: The transport plane quest description was not complete and the map marker links did not work
  • Fixed: Fast Travel did not work at some locations
  • Fixed: Items that can be picked up were not spawned again if the player took them
  • Fixed: Ammo crates in old man's house could be destroyed on spawn by collisions with other objects
  • Fixed: Simple objects in old man's house which were causing player death were removed
  • Fixed: Duplicated UI information when the player took a money stack
  • Fixed: Invisible Tigris
  • Fixed: Using Syndikat or stolen Gendarmerie vehicles is now considered a violent act and factions will react to it
  • Fixed: Missing reward loot in a CSAT cache
  • Fixed: Screen Post Process effects sometimes would never disappear after waking up
  • Fixed: A too sensitive bridge checkpoint
  • Fixed: Undefined glasses in characters' CfgIdentities - https://feedback.bistudio.com/T147526
  • Fixed: The task to destroy the fuel silos is now working
  • Fixed: The visible merchant cargo container in the temple
  • Fixed: Scientists in infected zones are wearing protective masks
  • Tweaked: Applied a unique face texture to the main protagonist
  • Tweaked: The economy was re-balanced
  • Tweaked: Awareness samples
  • Tweaked: Compositions in FPS unfriendly environments
  • Tweaked: The calling with no answer sound tone
  • Tweaked: Threat level while bribing airport guards
  • Tweaked: The hold action icon for getting restricted zone access depends on the owner of an access card
  • Tweaked: Removed AA rocket from Tigris vehicles and lowered their skills
  • Tweaked: Reduced soldiers guarding the tanks on at the military island
  • Tweaked: Increased fuel consumption for ships was disabled
  • Tweaked: Costs of items which were breaking the economy
  • Tweaked: Restricted zones on checkpoints
  • Tweaked: Radio channels and styles were properly configured
  • Tweaked: Awareness improved - language of the radio voice selection is based on the faction members appearance (new samples were added / time and delays were tweaked)
  • Tweaked: The hint notification was removed after buying too many items
  • Tweaked: Relations and threat levels when the player changes clothes
  • Tweaked: Some assets not fully compatible with sandbox usage were hidden in Eden Editor (but are still available)

Potential spoilers:

  • Fixed: A possibility for the player to get locked in a NATO SDV at the end of the scenario
  • Fixed: Keystone could be spawned on two places after finishing the quest to destroy the research facility
  • Tweaked: Better placement of objects in the abandoned CSAT base

0 コメント:

コメントを投稿