Arma 3 公式によるオープン ワールド シングルプレイヤー シナリオ Arma 3 Apex: Old Man が v27022020 beta に更新。正しい服装をしていると、制限区域へ潜入することができるようになったり、不具合の修正が行われています。
シナリオは無料で、プレイ時間を 10 時間程度としていますが、プレイには 拡張パック Apex を所持している必要があります。
チェンジログ:
- Added: Outro scenes and credits
- Added: New calling and busy phone tones
- Added: Virtual cargo ammo box in old man's house
- Added: More boats and fewer locked civilian vehicles
- Added: Correct icons for hold actions
- Added: Air patrols over the military island
- Added: Extra Air QRF into the mix if the player is using an armored vehicle
- Added: Costs of missing items
- Added: 5 Tanoa-themed paintings in the texture data
- Added: Paid service to repair a vehicle at a fuel station
- Added: Quarantine and checkpoint signs
- Added: New quest tooltip pictures
- Added: Radio playback can be disabled by calling [] call BIS_fnc_OM_moduleRadio_disableRadio (it will finish playing the actual track)
- Added: Inventory information to recognize what types of clothing antagonizes CSAT
- Added: Players can reach certain restricted zones undercover, if they use correct clothing (harbors, IDAP camps, civilian parts of airports)
- Added: Inventory icon for the red CSAT beret
- Fixed: Dimensions on some laptop and PC screen textures
- Fixed: Incorrect arrival time after Fast Travel
- Fixed: The transport plane quest description was not complete and the map marker links did not work
- Fixed: Fast Travel did not work at some locations
- Fixed: Items that can be picked up were not spawned again if the player took them
- Fixed: Ammo crates in old man's house could be destroyed on spawn by collisions with other objects
- Fixed: Simple objects in old man's house which were causing player death were removed
- Fixed: Duplicated UI information when the player took a money stack
- Fixed: Invisible Tigris
- Fixed: Using Syndikat or stolen Gendarmerie vehicles is now considered a violent act and factions will react to it
- Fixed: Missing reward loot in a CSAT cache
- Fixed: Screen Post Process effects sometimes would never disappear after waking up
- Fixed: A too sensitive bridge checkpoint
- Fixed: Undefined glasses in characters' CfgIdentities - https://feedback.bistudio.com/T147526
- Fixed: The task to destroy the fuel silos is now working
- Fixed: The visible merchant cargo container in the temple
- Fixed: Scientists in infected zones are wearing protective masks
- Tweaked: Applied a unique face texture to the main protagonist
- Tweaked: The economy was re-balanced
- Tweaked: Awareness samples
- Tweaked: Compositions in FPS unfriendly environments
- Tweaked: The calling with no answer sound tone
- Tweaked: Threat level while bribing airport guards
- Tweaked: The hold action icon for getting restricted zone access depends on the owner of an access card
- Tweaked: Removed AA rocket from Tigris vehicles and lowered their skills
- Tweaked: Reduced soldiers guarding the tanks on at the military island
- Tweaked: Increased fuel consumption for ships was disabled
- Tweaked: Costs of items which were breaking the economy
- Tweaked: Restricted zones on checkpoints
- Tweaked: Radio channels and styles were properly configured
- Tweaked: Awareness improved - language of the radio voice selection is based on the faction members appearance (new samples were added / time and delays were tweaked)
- Tweaked: The hint notification was removed after buying too many items
- Tweaked: Relations and threat levels when the player changes clothes
- Tweaked: Some assets not fully compatible with sandbox usage were hidden in Eden Editor (but are still available)
Potential spoilers:
- Fixed: A possibility for the player to get locked in a NATO SDV at the end of the scenario
- Fixed: Keystone could be spawned on two places after finishing the quest to destroy the research facility
- Tweaked: Better placement of objects in the abandoned CSAT base
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