Arma 3 のマップ全体を戦場にできる ALiVE MOD が v1.11.5.2001291 で修正など

Arma3で新しい戦場を生み出すAlive MOD

Arma 3 のマップ全体を戦場にし、AI 指揮官を生み出したり、自動でミッション作成が可能な Advanced Light Infantry Virtual Enbironment MOD のバージョン 1.11.5.2001291 へ更新。挙動の改良や、新たしいマップ MOD へ対応されています。

ALiVE - New Ambient Civ updates (Test) - YouTube

ALiVE は中隊規模のダイナミック シナリオを生成できるフレームワークで、指揮や戦闘支援、兵站を含む現実的な軍事作戦が出来るようにしています。いくつかのモジュールとマーカーを設置するだけで、高い柔軟性を持つ様々なシナリオを作れます。AI 指揮官は反乱軍のような戦術をも使いながら、ミッション全体の優先順位を持っていて、自律的に行動します。

チェンジログ:

  • [ALL] Updated version to 1.11.5.2001291 clusterbuild 1.96.146114 - Public Stable
  • [SYS_ORBATCREATOR] Fix export for uniformless units
  • [SYS_ORBATCREATOR] Remove WIP changes
  • [MIL_CQB] Cleanup some PR weirdness
  • [ORBAT_CREATOR] Ship it
  • -Fix issue where custom units that inherited from other custom units would fail if the parent unit was deleted
  • -Fix issue where editing a custom faction that relied on other mods and existed in config would output bad CfgPatches
  • -Fix issue where factions containing units from many sides would not display properly in the unit creation screen
  • -Allow editing of crew for static weapons
  • -Performance improvements for the edit vehicle screen
  • Fix issue where some units were exported without using the generated importer class
  • -many more
  • [SYS_ADMINACTIONS] Always have a proper return in waitUntil (#658)
  • [SUP_COMBATSUPPORT] Remove extra crew spawns (support) (#657) or, replace BIS_fnc_spawnCrew with createVehicleCrew
  • [X_LIB] Dont spawn ai when the mod maker requests so (#655)
  • [ORBAT_CREATOR] Use config name for group category display name
  • [x_lib] Revert optimize getDominantFunction. This reverts commit fcaaca7.
  • [MIL_CQB] Optimize and improve group spawning
  • [X_LIB] optimize getDominantFunction
  • [MIL_CQB] massive improvements to spawning behavior and performance
  • [SYS_PROFILE] Obsessive optimization of profile spawner
  • [X_LIB] Reduce network impact of ALiVE_fnc_xxxRemote functions
  • [X_LIB] Optimize spacial grid. ~50% increase in speed for findInRange
  • [MIL_CQB] keeping tradition. Recognise dynamic loadout vehicles as armed count getPylonMagazines _veh would also work, sticking with accessing the config for consistency
  • [X_LIB] Blacklist buildings from CQB spawns
  • [INDEX] Couple of map indexes by @diveyez (#648)
  • -Country Letrim, Northern Ireland
  • -Suursaari
  • -MOUT Town
  • [SYS_PROFILE] Fix simulated attacks not playing when game was sped up
  • [ALL] Appease Wang
  • [MIL_OPCOM] Fix enemy scanning returning wrong results

ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA) - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums

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