Arma 3 開発版のリビジョン 146180 で PhysX を 4.1.1 に更新

arma3ロゴ

Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 146180 へ更新。物理演算エンジンの NVIDIA PhysX SDK を 3.4 から 4.1.1 に更新していますが、テストにより沢山の問題が発見されれば、実装が見送りされるとのことです。

チェンジログ:

EXE rev. 146180 (game)
EXE rev. 146180 (Launcher)
Size: ~ 725.8 MB

DATA

  • Added: The old Czech Hedgehog asset is no longer hidden
  • Added: Localisation strings to some of the armed variants of vehicles (Qilin, Prowler (AT), MB 4WD (AT))
  • Added: Additional geometry to Tanoa Fire Escape Stairs - FT - T145614
  • Added: BIS_fnc_transformVectorDirAndUp function for rotating vectorDir and vectorUp in 3 axes
  • Tweaked: BIS_fnc_rotateVector3D is optimized and should now run up to 5x faster
  • Tweaked: BIS_fnc_ambientFlyBy improved and cleaned up
  • Tweaked: Van should now be able to drive over bridges correctly - FT - T146150
  • Tweaked: View geometry of some Altis structures - FT - T146447
  • Tweaked: Medikits and Toolkits can be now stored in vests if there is enough space - FT - T128710
  • Fixed: Broken tooltip in object equipment storage in 3DEN
  • Fixed: CTRG Northgate had an incorrect magazine
  • Fixed: Script error in Splendid Camera when mouse or joystick were mapped to camera controls
  • Fixed: Rugged Tablet custom texture - FT - T145005
  • Fixed: The medical decal on Medical Tent should no longer flicker
  • Fixed: Typo in Livonia's ILS configuration
  • Fixed: Scrollable building door states in 3DEN

ENGINE

  • Added: Updated to PhysX 4.1.1 (this will require some thorough testing; if it causes too many issues, we may yet revert it)
  • Added: Possibility to change armor simulation of a character hitpoint via classes defined in HitpointsProtectionInfo with a "simulation" parameter
  • Changed: Network synchronisation when two vehicles collide improved (local versus remote)
  • Fixed: Simulated things should no longer fall too fast and fall through the ground (e.g. weapons)
  • Fixed: Optics Post Process Effects (opticsPPEffects) not being loaded correctly
  • Fixed: Crash when releasing a joint constraint without any actor

Development Branch Changelog - Page 56 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums

0 コメント:

コメントを投稿