Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 146180 へ更新。物理演算エンジンの NVIDIA PhysX SDK を 3.4 から 4.1.1 に更新していますが、テストにより沢山の問題が発見されれば、実装が見送りされるとのことです。
チェンジログ:
EXE rev. 146180 (game)
EXE rev. 146180 (Launcher)
Size: ~ 725.8 MBDATA
- Added: The old Czech Hedgehog asset is no longer hidden
- Added: Localisation strings to some of the armed variants of vehicles (Qilin, Prowler (AT), MB 4WD (AT))
- Added: Additional geometry to Tanoa Fire Escape Stairs - FT - T145614
- Added: BIS_fnc_transformVectorDirAndUp function for rotating vectorDir and vectorUp in 3 axes
- Tweaked: BIS_fnc_rotateVector3D is optimized and should now run up to 5x faster
- Tweaked: BIS_fnc_ambientFlyBy improved and cleaned up
- Tweaked: Van should now be able to drive over bridges correctly - FT - T146150
- Tweaked: View geometry of some Altis structures - FT - T146447
- Tweaked: Medikits and Toolkits can be now stored in vests if there is enough space - FT - T128710
- Fixed: Broken tooltip in object equipment storage in 3DEN
- Fixed: CTRG Northgate had an incorrect magazine
- Fixed: Script error in Splendid Camera when mouse or joystick were mapped to camera controls
- Fixed: Rugged Tablet custom texture - FT - T145005
- Fixed: The medical decal on Medical Tent should no longer flicker
- Fixed: Typo in Livonia's ILS configuration
- Fixed: Scrollable building door states in 3DEN
ENGINE
- Added: Updated to PhysX 4.1.1 (this will require some thorough testing; if it causes too many issues, we may yet revert it)
- Added: Possibility to change armor simulation of a character hitpoint via classes defined in HitpointsProtectionInfo with a "simulation" parameter
- Changed: Network synchronisation when two vehicles collide improved (local versus remote)
- Fixed: Simulated things should no longer fall too fast and fall through the ground (e.g. weapons)
- Fixed: Optics Post Process Effects (opticsPPEffects) not being loaded correctly
- Fixed: Crash when releasing a joint constraint without any actor
Development Branch Changelog - Page 56 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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