Arma 3 内のボイスチャットで、距離が離れると通じにくくなるなど無線風のエフェクトを再現する Addon-Free ArmA Radio スクリプトのバージョン 0.92 が公開。スケルチ音の音量を大きくしたり、スクリプトを修正しています。
Addon-Free Arma Radio | ArmA 3 - YouTube
無線機の送受信に乗ってしまう雑音は、距離に応じて増えていきます。通信は陸上のみならず、船や航空機にも対応。
チェンジログ:
追加:
- Added: "PlayerViewChanged" missionEventHandler for unit switch compatibility
調整:
- Tweaked: Increased squelch volume from +7 db to +10 db
- Tweaked: Radio squelch-out sound is played, if radio static present
- Tweaked: 'r_CH' is defined in the AFAR init, instead of 'CFG.sqf'
修正:
- Fixed: 'c_out.sqf' was adding radio noise, instead of squelching out
- Fixed: 'c_out.sqf' was referring to _x in remoteExec'd code, instead of 'r_p'
- Fixed: 'c_out.sqf' had an undefined '_p' variable in an "else" scope
- Fixed: Persistent radio static if forced into Direct channel while transmitting
- Fixed: Persistent radio static if killed while transmitting
- Fixed: Corrected a code syntax in 'g_in.sqf'
- Fixed: Spectator & Air channel didn't properly reset upon death/respawn (Again)
- Fixed: Pop-up radio is hidden when player releases talk key in Direct channel
- Fixed: Undefined variable 'ch9' script error, if Spectator respawn template not used
最適化:
- Optimized: Shortened script name of 'useRadio.sqf' to 'ui.sqf'
- Optimized: Removed displayEventHandler's global variable 'r_myRadio'
- Optimized: Removed displayEventHandler's global variable 'blockVON'
削除:
- Removed: Some comments from 'AFAR\f\init.sqf'
[Release] Addon-Free ArmA Radio - ARMA 3 - MISSION EDITING & SCRIPTING - Bohemia Interactive Forums
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