架空のヘリや Mig-29、新しい装備の追加、見た目の変更などで Arma 3 の CSAT (Canton Protocol Strategic Alliance Treaty) を改変した The CSAT Modification Project MOD がバージョン 1.8.0 に更新。新たな車両の実装、見た目のオーバーホール、そして様々なバグ修正と最適化が行われています。
このプロジェクトは製作者個人の観点から CSAT の見た目の改良を図る物で、世界観から浮いているゲーム標準のプロテクター ヘルメットや装備を排除します。また BLUFOR と対抗できるよう、勢力から排除されたロケット砲や戦闘機も同梱するようになっていますが、世界観を崩してはいません。
チェンジログ:
- Added CSAT (Iran, Navy) faction and reorganized all relevant assets.
- Added armed (HMG/GMG) variants of the Zamak Transport (covered and uncovered) in brown and green hex.
- Added Abda (Medical) ambulance variant.
- Added An-212M/FH Ruk (Commander) variant of the Ruk transport.
- Added CSAT hexcam bunkers for Mediterranean and Pacific forces (thanks Avery for letting me use them from Aegis!)
- Added grenadier variants of the Azad and Hamel vests.
- Added mandible variants of the Penah helmet and issued them to explosives-oriented personnel.
- Added USV Mahi unmanned surface scout boat.
- Added AL-6 (Demining) variants for CSAT.
- Added KH-3A small drones with Iranian livery.
- Added Navy helicopter pilots with blue flightsuits and assigned them to crew naval aviation assets.
- Added vehicle transport variant (no seats) on the Ruk and removed vehicle carrying from the infantry transport.
- Added Zamak (Water) variants as a mission element for humanitarian or CBRN decontamination water sources.
- Added naval variants for Orcas, Keftars, and Xian transports.
- Added an (editor hidden) variant of the Hamel (Command) with stealth TI textures for Viper troops.
- Added new groups: MLRS platoon/section, motorized medical team, air attack teams, air assault teams, and MEDEVAC teams.
- Added a dummy CSAT Patrol Bag (Radio) as a flavor asset for squad leaders, combat officers, and JTACs.
- Added Qilin (SOF) (AT), correcting an oversight from last update.
- Added aircrew and support personnel for the woodland CSAT faction.
- Added Remote Designator (CSAT), correcting an oversight from last update.
- Added flags for the Iranian military, Army, Navy, Air Force, and Air Defense Force.
- Added user selection open/close hatch animations to the MLRS blast shields to help driver visibility.
- Added Viper snipers and spotters in woodland and arid camo.
- Added Chinese flag textures to CSAT (Pacific) troops in CSAT_Replacement. These are not an actual faction, merely present for the replacement pack.
- Changed naval aviation paint scheme from a blue hex to a grey/green hex.
- Changed editor subcategory for Zamak and Tempest trucks to "Trucks" instead of "Cars" to clear up the menu clutter.
- Changed editor subcategory for Asst. Heavy AT from Men to Men (Support.)
- Changed kneepad model positioning to look more natural.
- Changed kneepad textures to match the rest of the straps.
- Fixed replacement pack functionality and errors with Pacific CSAT troops.
- Fixed dozens of small config errors with Mikero's tools.
- Fixed config inheritance issues that overrode vanilla Zamak trucks with a gunner.
- Fixed config inheritance issues that overrode and broke base-game Taru helicopers.
- Fixed Shahan data link/sensors not working.
- Fixed helmets not appearing on Mine Specialists.
- Fixed wrong vest UI pictures for the Azad Patrol and Azad Gunner vests.
- Fixed Viper uniform and equipment thermal image camo.
- Fixed Viper wound textures.
- Fixed Taru Bench FFV stations.
- Fixed Abda transport carrying 12 soldiers vs. 11 (1 driver and 10 cargo seats.)
- Fixed Zamak MLRS damage RVMAT texture paths.
- Fixed Heavy backpack shadow LOD appearing "fuzzy."
- Fixed Keftar glass material being very shiny even without reflecting light.
- Fixed Keftar default pylon loadout, now spawns with weapons (especially in Zeus spawns.)
- Fixed Zamak MLRS wheel damage animations.
- Fixed Zamak MLRS passanger position proxy clipping through the cabin.
- Fixed Zamak glass weirdness with gunner stations.
- Fixed CSAT (Iran, Pacific) unmanned weapons stations now showing.
- Fixed propblur texture error on Ruk propellers.
- Fixed SMG users having outdated magazine classes and spawning with no ammo.
- Fixed troops with the goggles helmet spawning with another set of goggles on their face.
- Fixed textures on green hex quadbike version.
- Fixed wrong editor preview pictures on Taru helicopters and pods.
- Fixed wrong or placeholder UI icons on ghillies, Viper suits, Penahs, and Raad helemts.
- Improved overall performance and reduced conflict possibilities by repacking with Mikero's tools.
- Improved internal config and model LOD texture and proxy pathing to help reduce future errors.
- Improved gunnner station animations (thanks Poly!)
- Improved Abda handling: should handle less like a wheeled brick now.
- Improved Keftar handling: it always felt like flying a brick.
- Improved Penah/Raad texturing and reduced unnecessary textures leftover in the PBO.
- Improved all fabric (camouflaged) textures thanks to Avery showing me a new method of adding details.
- Improved vest shadow LOD details.
- Improved Orca (Medical) variants (thanks Avery for helping with the model!) with new interiors including stretchers.
- Improved textures on helicopter pilot coveralls.
- Improved textures on Taru helicopters.
- Improved many UI and editor preview pictures.
- Removed hexcam textured versions of military tents since BI has added them in the base game with the Contact update.
0 コメント:
コメントを投稿