Arma 3 開発版のリビジョン 145199 でオリーブ迷彩になった車両の追加や Warlords に調整

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Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145199 へ更新。NATO 太平洋向けに、オリーブ迷彩に見た目を変更された車両や、Assault Boat が他の車両によって輸送されている場合は、エンジンを上げるアニメーションの追加、一部の実績が解除されない問題の修正、ゲーム モード Warlords でのチームキルにペナルティが追加されています。

チェンジログ:

EXE rev. 145199 (game)
EXE rev. 145199 (launcher)
Size: ~262.5 MB
DATA
  • Added: Additional olive reskins for NATO Pacific vehicles (work-in-progress)* :xmas:
  • Added: MRL standalone magazine prop
  • Added: Small animation for raising the engine of an Assault Boat when it is transported in other vehicles
  • Fixed: Assault boat was missing vehicle transport class & it didn't use memory defined bounding boxes
  • Fixed: AI can now walk inside of Castle Tower
  • Fixed: Gendarmerie Commander Uniform was not displaying insignia
  • Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior
  • Fixed: Material assignment to arms & legs in the face configuration
  • Fixed: SPAR-16S pistol grip textures
  • Fixed: Camo selections for AK12 & added third camo selection to AK12 with grenade launcher
  • Fixed: AAF crewman was respawning with a wrong vest
  • Fixed: Pushing items of the same priority in the Priority Queue function
  • Fixed: DateTime functions' calculation for when the date goes over the actual year
  • Tweaked: Further decreased ADR-97 bullet hit value
  • Tweaked: Improved ADR-97 textures
  • Fixed: The ADR-97 magazine name didn't mention the caliber
  • Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135)
  • Fixed: High variants of HMG & GMG were using wrong icons in Virtual Garage
  • Tweaked: Static AA and AT now use Titan AT and AA Armory description
  • Tweaked: All supply trucks now have a consistent supply radius, resource capacity and the destruction explosion
  • Tweaked: Offroad and LSV tires durability
  • Added: Unique virtual garage icons to Mk41 VLS & Mk45 Hammer

* Content requires ownership of Arma 3 Apex expansion.

Warlords MP
  • Added: Team killing penalty. For every 3 friendly kills, players suffer a 60 seconds black screen without the ability to use weapons followed by a forced respawn. This persists through disconnecting and reconnecting to a server
  • Added: Players now have the ability to get rid of their purchased subordinates and vehicles via the Action Menu
  • Added: Paramater to enable sector voting reset
  • Tweaked: Individual players can no longer have more than 20 active assets at a time (this includes vehicles, aircraft, ships, static defenses, and ammo boxes). Infantry limits remain the same.
  • Tweaked: Airdrops on the player's location are now much more expensive
  • Tweaked: Static weapons and ammo boxes are now deleted after a substantial timeout (3 times the normal vehicle time removal timeout)
  • Tweaked: Destroyed vehicles are now deleted much sooner
  • Tweaked: A sector with an unusable airstrip was removed from the Whole Altis scenario
  • Tweaked: The Molos airfield sector now has a lower CP income and is defended more heavily
  • Tweaked: Additional assets were added to the Request tables; some other asset costs have been tweaked as well
  • Tweaked: The Sector Scan cost has been raised to 350 CP
  • Tweaked: Sector seizing times now have hard limits so large sectors don't take an unreasonably long time to seize (custom timeout settings are not limited)
  • Tweaked: You now have more time to leave a locked out sector if sector voting was reset
  • Tweaked: Arsenal and Last loadout availability is now limited to owned sectors
  • Tweaked: It is no longer possible to select disassembled mortars in Arsenal
  • Fixed: Warlords would not start properly on terrains with unusually defined runways
  • Fixed: Planes should zero in on their approach vectors more quickly
  • Fixed: Players can now dismiss even AI subordinates that they've already had in their group when joining to the game
  • Fixed: Players no longer retain the waypoints assigned to their group prior to joining the game
  • Fixed: Players who joined in progress would not be able to request Sector Scans for sectors that were scanned before
  • Fixed: Players are now able to wear side-appropriate uniforms
  • Fixed: Vehicle descriptions in some languages were too long
  • Fixed: Some airdropped assets could fall too abruptly
  • Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots
  • Fixed: Requesting Fast travel when it's already in progress is no longer possible
ENGINE

Increased Dev-branch EXE version to 1.91

  • Added: say3d command extension to exclude speech category sounds from the filtering
  • Fixed: Some achievements couldn't be completed (ModelStudent, Puppeteer, Arsenal (Dressing Doll), GuardianAngel, GetArrested, PunchOut)
  • Fixed: Various issues with the improved MP security measures (cache handling, v2 signature compatibility, -serverMod etc.)
  • Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6)
  • Fixed: setGroupIconsSelectable wouldn't return NOTHING
  • Added: Updated linux BE's beserver.so
LAUNCHER
  • Added: Support for the Warlords game type, highlighted it and removed the highlight from the Vanguard game type

Development Branch Changelog - Page 54 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums

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