Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145199 へ更新。銃が装填している弾倉のモデルを正しく表示する機能、マガジン プロキシの対応に向けた下準備が実装されたり、MRAP のエンジン音が聞こえる範囲を調整しています。また新しいゲーム モード Warlords への調整も行われています。
チェンジログ:
EXE rev. 145199 (game)
EXE rev. 145199 (launcher)
Size: ~91.7 MB
DATA
EXE rev. 145199 (launcher)
Size: ~91.7 MB
DATA
- Added: Magazine wells to some of the weapons - https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Magazine_compatibility_groups
- Added: Proxy models to some of the magazines
- Fixed: MB4WD LOD switching when aiming down sight on Firing From Vehicles seats was used
- Tweaked: Audible ranges of vehicle engines (WIP #3) - MRAP engine audible ranges
- Tweaked: ADR-97 bullet penetration, dispersion and hit
- Tweaked: Changed ADR-97 suppressor
- Fixed: Acca_snds_l_F suppressor model was offset
- Tweaked: PriorityQueue - an item can be kept even when popping from the queue
- Added: PriorityQueue - functions for getting highest and lowest priorities in the queue
- Added: Vectors - function for multiplying the square matrix by a vector
- Added: Vectors - function for vector rotation in 3D space
- Fixed: List of multiplayer params in Vanguard mission diary contained old undefined param1 and param2 entries
- Fixed: Typo in the town sign of Oreokastro in Greek
- Added: VTOL aircraft is now in the requisition tables
- Added: Paramater to enable sector voting reset
- Added: Ability to dismiss subordinates via Action menu
- Tweaked: Player no longer keeps Command Points accumulated by the AI when connecting into an AI-occupied slot upon JIP
- Tweaked: You now have more time to leave a locked out sector if sector voting was reset
- Tweaked: Sector sizes and placements on Tanoa
- Tweaked: Zone restriction kill timeout increased to 20 seconds
- Tweaked: Lijnhaven sector now has heliport service as well as runway
- Fixed: Description text for some assets in the Request menu would overflow in some languages
- Fixed: Missing first letters in sector names in Russian language
- Fixed: Sector income data it the map was not localized properly
- Fixed: Too long vehicle descriptions in some languages
- Fixed: Various other localization issues
- Fixed: AI would be able to vote for a sector even during the briefing screen
- Fixed: It was possible to seize a sector even if it was still locked in some cases
- Fixed: Announcer message spam upon JIP
- Fixed: AI purchases would no longer trigger a flyby sound even if nothing was bought
- Fixed: Sector voting reset issues
- Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots
- Fixed: Some airdropped assets could fall too abruptly
- Fixed: Engine sound of some land vehicles falling off abruptly at around 300m
- Fixed: Crash to desktop when dropping an item into an Entity without "Supply"
- Fixed: Possible crash to desktop from map due to a missing active marker
- Fixed: Proxies were not considered for object actions, only the parent object
- Added: DynamicSimulation serialization
- Added: AddWaypoint and SetWaypointPosition methods now accept -1 radius for forced position
- Fixed: AI could detect vehicles through the terrain (https://feedback.bistudio.com/T133247)
Development Branch Changelog - Page 54 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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