Arma 3 開発版のリビジョン 145199 でゲーム モード Warlords などに調整

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Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145199 へ更新。銃が装填している弾倉のモデルを正しく表示する機能、マガジン プロキシの対応に向けた下準備が実装されたり、MRAP のエンジン音が聞こえる範囲を調整しています。また新しいゲーム モード Warlords への調整も行われています。

チェンジログ:

EXE rev. 145199 (game)
EXE rev. 145199 (launcher)
Size: ~91.7 MB
DATA
  • Added: Magazine wells to some of the weapons - https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Magazine_compatibility_groups
  • Added: Proxy models to some of the magazines
  • Fixed: MB4WD LOD switching when aiming down sight on Firing From Vehicles seats was used
  • Tweaked: Audible ranges of vehicle engines (WIP #3) - MRAP engine audible ranges
  • Tweaked: ADR-97 bullet penetration, dispersion and hit
  • Tweaked: Changed ADR-97 suppressor
  • Fixed: Acca_snds_l_F suppressor model was offset
  • Tweaked: PriorityQueue - an item can be kept even when popping from the queue
  • Added: PriorityQueue - functions for getting highest and lowest priorities in the queue
  • Added: Vectors - function for multiplying the square matrix by a vector
  • Added: Vectors - function for vector rotation in 3D space
  • Fixed: List of multiplayer params in Vanguard mission diary contained old undefined param1 and param2 entries
  • Fixed: Typo in the town sign of Oreokastro in Greek
Warlords MP
  • Added: VTOL aircraft is now in the requisition tables
  • Added: Paramater to enable sector voting reset
  • Added: Ability to dismiss subordinates via Action menu
  • Tweaked: Player no longer keeps Command Points accumulated by the AI when connecting into an AI-occupied slot upon JIP
  • Tweaked: You now have more time to leave a locked out sector if sector voting was reset
  • Tweaked: Sector sizes and placements on Tanoa
  • Tweaked: Zone restriction kill timeout increased to 20 seconds
  • Tweaked: Lijnhaven sector now has heliport service as well as runway
  • Fixed: Description text for some assets in the Request menu would overflow in some languages
  • Fixed: Missing first letters in sector names in Russian language
  • Fixed: Sector income data it the map was not localized properly
  • Fixed: Too long vehicle descriptions in some languages
  • Fixed: Various other localization issues
  • Fixed: AI would be able to vote for a sector even during the briefing screen
  • Fixed: It was possible to seize a sector even if it was still locked in some cases
  • Fixed: Announcer message spam upon JIP
  • Fixed: AI purchases would no longer trigger a flyby sound even if nothing was bought
  • Fixed: Sector voting reset issues
  • Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots
  • Fixed: Some airdropped assets could fall too abruptly
ENGINE
  • Fixed: Engine sound of some land vehicles falling off abruptly at around 300m
  • Fixed: Crash to desktop when dropping an item into an Entity without "Supply"
  • Fixed: Possible crash to desktop from map due to a missing active marker
  • Fixed: Proxies were not considered for object actions, only the parent object
  • Added: DynamicSimulation serialization
  • Added: AddWaypoint and SetWaypointPosition methods now accept -1 radius for forced position
  • Fixed: AI could detect vehicles through the terrain (https://feedback.bistudio.com/T133247)

Development Branch Changelog - Page 54 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums

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