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Arma 3 で AI 命令方法をかえる C2 アドオンが v2.0 でオーバーホール

Arma 3 の AI 分隊員を思いどおりに動かせるよう、新しい命令方法をつくる Command & Control アドオン がバージョン 2.0 に更新。マップ プランニングや制圧射撃エリアの指定といった新機能、それに不具合の修正がおこなわれました。

C2 : COMMAND & CONTROL 2.0 (ARMA 3 ADDON TRAILER) - YouTube

チェンジログ:

  • ADDED: MAP-PLANNING.
  • Planning Mode capabilities added to main map-display (Toggle overlay with "C"-Key)
  • New overlay is a more compact and powerful version of Planning Mode
  • Planning Mode now has the same Unit Selectors as the radial menu (displaying teamColor and name)
  • buttons also have same SHIFT- and CTRL functionality for faster selections
  • ADDED: SUPPRESSION ZONE SYSTEM
  • Suppression is now treated and displayed as a polygon which can handle large areas
  • Suppression Zone is displayed on map, similar to VBS Tactics.
  • Polygons/Zones assigned by planning mode can be resized
  • Hold CTRL, click on main zone-marker, then drag mouse.(WIP but working).
  • ADDED: DRAW SUPPRESSION ZONE:
  • New temporary HUD-display with VBS-style Suppression Zone Selection (default: SHIFT + T)
  • Drag LMB over Screen to create zone
  • Old Suppression (target object) can still be used and creates a 5-10m suppression area. Use this to suppress 'snapped positions' such as windows for example.
  • ADDED: C2-HC: WAYPOINT ACTIONS.
  • Available so far: Suppression, Ambush, Landing, Combat-Landing (heli only). Coming Soon: Defend, Plant, Throw
  • Right click on HC-waypoint and select options for the waypoint and the waypoint action
  • waypoint action is a script plus an inserted waypoint that waits for the action/condition to be fulfilled
  • Conditions to complete Actions: Timeout, GoCodes, DayTime (within 30min for ambushes etc)
  • ADDED: New Right Click Context menu for HC waypoints to configure conditions/formations for waypoints and their actions
  • ADDED: Smart-Pages added to planning mode
  • no more need to switch between Ground and AIR pages, C2 does it for you as you select units
  • Non suitable- / cargo units are still greyed out
  • Teamcolor Buttons will choose page according to roles of units (more AIR units than ground will select AIR-page)
  • Purple/All will select all units according to role/page
  • When current page is HC-page, page will switch according to class
  • HC-groups can be quick selected with rightClick on groupIcon
  • with BIS-HC, select with leftClick
  • ADDED: C2-PlugIn for AIC/Advanced AI COMMAND (by DUDA123)
  • waypoints can issued through main map-planning overlay's HC page
  • HC-quick-select compatible (right click on AIC group icon)
  • HC-WP-Menu compatible (right click on AIC wp-icon)
  • HC-WP-Actions-compatible
  • C2-Overlay is hidden while AIC-commandingMenu is open to preserve MMB functionality
  • ADDED: Classic WP-SYNC reintroduced. Works just like loops, CTRL + MouseDrag
  • LOOP is selected over SYNC if waypoints belong to the same unit
  • ADDED: Assign/Unassign NVGoggles added to radial menu
  • (Items >> IR_LASER >> Assign NVG: Shift + lClick || Unassign NVG: Shift + rClick)
  • ADDED: Keybind-Alternative to send units to HUD-indicator positions (binds customizable)
  • Regular: Spacebar
  • FWD Peel: Ctrl + Spacebar
  • BWD Peel: Alt + Spacebar
  • ADDED: New, unified markers
  • TWEAKED: WP-Markers now snap to closest building position when dragged over enterable building
  • TWEAKED: markers for WP-HUBS can now be dragged individually
  • TWEAKED: Hud-Indicators now snap to buildingpos according to:
  • distance to aimpos
  • closest floor-level to aimpos
  • TWEAKED: Position snapping for wp-Hubs (Planning Mode)
  • aims to assist quick orders and tackle the problem with oversized building-mapMarkers
  • units will be spread across line, but will look for objects to snap to/ take cover at
  • leading unit's waypoint will currently not be affected
  • snapping-objects must have armor-value higher tham 100
  • disabled for "SPLIT" and "CIRCLE" formations
  • function is WIP and may be turned into it's own formation
  • TWEAKED: Buildingpos Viewer overhauled. Doors now get displayed with correct direction
  • TWEAKED: Timeout Value no longer gets reset when closing map/overlay
  • TWEAKED: Spacing Values for ground and air wp's no longer get reset when closing map/overlay
  • TWEAKED: Planning Tablet discontinued for now. Keeping it around for future usage with drones. Also as backup in case a mission removes the map's DRAW-handlers. Some new functionality may be missing in tablet.
  • TWEAKED: FIND COVER function drastically improved. Units also only change position if they have to if they have to.
  • selected units distribute suitable array of cover positions
  • hard cover is preferred, but if only concealment is found it will be selected
  • script checks for soft and hard cover in increments of 15m
  • TWEAKED: HUD-indicator snapping improved
  • TWEAKED: Planning mode: wp combatmode
  • Red icon: default/engage
  • Blue icon: disengage/at all cost
  • unit will follow the waypoint regardless of personal safety
  • TWEAKED: MapDrawing Setup was entirely re-written in a better format, fixing countless potential errors and opening up massive possibilities for the future
  • TWEAKED: UnitMarkers are now displayed in the unit's assigned TeamColor for better overview and to encourage usage of teamcolors
  • TWEAKED: C2 suppression system removed, instead the new BIS-suppression is put into a powerful framework.
  • Using custom invisible targets instead of BIS-targets allows for targeting elevated positions (windows, balconies etc)
  • TWEAKED: Suppression Targeting improved
  • TWEAKED: Highest Heli Altitude is now 500m because the AI can not handle anything above in most cases
  • TWEAKED: Additional voice-commands removed since they most likely do not match the right voice or even language.
  • TWEAKED: REFRESH Function now also restores keybinds that were deleted by mission-designer.
  • TWEAKED: HC-groups still keep their name, but their button gets a tag (RS: Reserve / disbanded groups. HC: HighCommand)
  • TWEAKED: All planning pages can be accesed by key (1-3)
  • TWEAKED: 'RESET HUD' option added to general preferences (resets HUD-Form to Line and HUD-DIR to PLAYER-DIR)
  • TWEAKED: MouseWheel inverted for scrolling HUD-FORM
  • TWEAKED: Advanced Rappelling Waypoints improved
  • FIXED: Enhanced Movement Support is overhauled but can look glitchy. This is all on my end, not EHM.
  • FIXED: Dragging Suppression Indicator was bugged when aiming-position was higher than getPosASL player
  • FIXED: Setting individual combatmodes (Fire on my lead) was also changing the unit's Formation-Index.
  • FIXED: "regular" HighCommand Groups could not be joined to the player/commander's squad.
  • FIXED: Vehicle boarding through radial menu was blocked by dead crew-units
  • FIXED: Player can no longer order units to board enemy vehicles (which would not work and end up with killed units)
  • FIXED: MouseWheel EVH's now only fire while HUD-Mode is used
  • FIXED: Switching PlanningMode-Pages no longer clashes with entering numbers with "1" or "2" in the Spacing- and Timeout-Box
  • FIXED: Error when unit reached last waypoint while player was extending the session
  • FIXED: SPLIT-FORMATION in planning mode would clash with TeamColor Selection

C2 -Command And Control - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums

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