Arma 3 の安定版に先行して、新しい機能の追加や不具合の修正、設定の微調整をおこなう開発版がリビジョン 134057 へ更新され、銃声などが 2D ステレオから 3D の効果音へ途切れなく変わる仕組み Panner に関する設定がおこなわれました。このため効果音の聞こえ方が変わっています。
チェンジログ:
EXE rev. 134057 (game)
EXE rev. 134057 (launcher)
Size: ~449 MB
KNOWN ISSUESDATA
- There are Audio-related crashes when firing weapons or throwing explosives on specific hardware.
- The data for Asian faces got corrupted in the build.
Eden Editor
- Fixed: Weapon deployment can no longer be used to escape from the incapacitated state animation
- Tweaked: SFX for weapons and explosives
- Tweaked: Audio panner configuration
- Added: Configuration of soundShaders and soundSets for new distant shooting configuration (sidearms, Marksmen rifles, suppressors - some parts still WIP)
- Fixed: In some cases you would only hear the weapon tail, but not the firing report itself
- Tweaked: Tail samples volume increased (WIP)
- Tweaked: Mortar SFX
- Tweaked: Distance frequency attenuation
ENGINE
- Fixed: The ammobox attribute didn't work as intended after loading a scenario in Eden
- Fixed: The ammobox attribute was saved in *.sqm even when nothing had changed, leading to increased file sizes
Eden Editor
- Added: Serialization for onNetworkPlayerConnected and onNetworkPlayerDisconnected event handlers
- Fixed: Players in remote groups could not report targets
- Tweaked: AIs in helicopters should be able to land (e.g. unload cargo) even under fire (continued)
- Tweaked: Real-time character up-vector correction (http://feedback.arma3.com/view.php?id=27327)
- Fixed: Eden would inherit a scenario’s set view distance
- Fixed: textureSources error when opening the attributes of some helicopters
- Fixed: Bug in dragging composition with attached WP
- Fixed: The initial speed of flying airplanes was too low
- Added: Attaching existent WPs to vehicles
- Fixed: Radio chatter could be heard when deleting vehicle crew
Arma 3 の開発版を使う
Development Branch Changelog - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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