Arma 3 に新しい機能や不具合修正を先行して実装する開発版がリビジョン 130299 更新され、 マークスマン DLC で実装された新しいゲームモード END GAME や新しいスクリプト化された機能、リバイブなどに多くの修正が施されました。
また Xbox コントローラーの感度が、デジタルからアナログへと変更されています。
チェンジログ:
EXE rev. 130319 (game)
EXE rev. 130319 (launcher)
Size: ~416.7 MB
DATA
EXE rev. 130319 (launcher)
Size: ~416.7 MB
DATA
- Tweaked: Fire particle effect for Fireplace and Campfire
- Tweaked: Minor tweaks in VR courses
- Fixed: Sound of bounding mine trigger
- Fixed: Silenced Rook 40 sound inside buildings
- Removed: Surplus items from CfgPatches
- Fixed: Pre-loading of textures for the stance indicator
- Changed: Default muzzle flash of ASP-1 Kir to be on par with other suppressed weapons
- Tweaked: Major improvements to RscHvtPhase
- Fixed: AreaManager locations are now unregistered after End Game has started
- Added: Time Acceleration parameters to lobby
- Added: Timer for End Game (scenario can now end in a draw if sides are not able to upload schematics before the timer runs out)
- Added: There are no predefined tasks anymore, users can create their own unique set of tasks for End Game
- Added: Module parameters exposed
- Fixed: Retrieve Intel tasks icons (3D and 2D) were not attached to their object
- Fixed: Missing textures for RscHvtPhase
- Fixed: Laptop could not be destroyed after the intel was being downloaded from it
- Tweaked: The destroy intel container conversation now plays sooner after the download has completed
- Fixed: The destroy intel container conversation was playing even if the object was already destroyed
- Fixed: When selecting themselves, players would see kick / ban instead of disband as options
- Fixed: UI would flash every time there was an update to it
- Fixed: Making a group private would require closing / opening the UI to be able to make the group public again
- Fixed: Script error
- Fixed: Support for respawnOnStart definitions other than -1
- Added: Units close to death are now visualized
- Added: Units being revived are now visualized
- Added: Showing when a unit becomes incapacitated
- Added: Showing when a unit dies
- Optimized: Detection of incapacitated units under the player's cursor
- Fixed: Skull icon would sometimes fail to pulse when the unit gets close to dying
- Removed: Obsolete function
- Fixed: Xbox controller - digital to analog sensitivity
- Optimized: Refactored FFV visual states and simulation
- Tweaked: Smoother leg transform for prone deployment
- Fixed: Possible CTD on weapon effects when in FFV
- Fixed: Problem with remotely controlling of a laser designator and disassembling
- Removed: Deprecated Addon tag for Workshop
- Fixed: Deployment - if players are on the higher part of a building in prone deployment, and the building is destroyed, they would stay deployed in mid-air
- Fixed: Deployment - players were able to ‘rappel’ down buildings by deploying their weapon
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