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Arma 3 に新しい機能や不具合修正を先行して実装する開発版がリビジョン 130012 になり、マークスマン DLC の新機能である、武器の安定化のデプロイ射撃アニメーションが新たな物に変更されました。
体重を支えるのは難しそうな姿勢です。他にも BattleEye が更新されています。
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画像は こちらから。
チェンジログ:
EXE rev. 130012 (game)
EXE rev. 130026 (launcher)
Size: ~476 MB
DATA
EXE rev. 130026 (launcher)
Size: ~476 MB
DATA
- Tweaked: Bipod poses reworked
- Fixed: Reloading while deployed in prone canceled reload
- Fixed: Commander turn out position and cargo pose for Gorgon
- Changed: Using BIS_fnc_setVehicleMass, the additional mass to be added is limited to a third of the default mass (in order not to break PhysX behavior)
- Fixed: RPT spam "Bad conversion: bool" when restoring the default mass (according to the phases of the animation sources) of a vehicle
- Fixed: Generating of the identity for captive units
- Added: Marksmen FD random target positions and spawning chances
- Fixed: FD11 - Moving target was moving to the wrong coordinates
- Added: Support for random FD target positions that require ASL
- Tweaked: Further adjustment of the sounds for Balloons
- Added: Parameter for remote cameras in Striders and re-linked its samples
- Tweaked: All weapons - Improved shooting sounds, tails, interior tails added, supersonic crack, bullet hits, interior house attenuation class added, tails for UGL added
- Fixed: Removed unnecessary entries in the static GMG turret class causing a pop-up error in Garage
- Fixed: Nighstalker optics zoom values, so dynamic zoom calculation will correspond to the tool-tip info
- Added: Author to magazines
- Fixed: Zeus Godly Creations achievement (unlocks achievement on the 200th unit, not the 201st unit)
- Fixed: Double 100% publish progress report (SteamLayer)
- Fixed: Soldier is moved to the ground when deploying on a rock or in a building
- Hotfixed: Pistol accessory on a dead body gets duplicated
- Fixed: Zeus mode causes player to be stuck when deployed
- Fixed: Freelook in optics during weapon deployment
- Optimized: Inventory-related network message
- Fixed: Vertical camera limit during freelook in weapon deployment (better limits for rotation)
- Changed: Disabled blending out of deployment when a character is dead
- Changed: playMove can cancel deployment only when it uses a primary move, not a gesture
- Added: BattlEye service implementation ( more info)
- Fixed: Incorrect status displayed in the mod details when an item update is queued
- Hotfixed: Steam UGC status workflow has changed for legacy items; updating state automaton to compensate
- Changed: Logging of Steam operations is now disabled
- Added: Custom command-line parsing, skipping OS parsing
- Fixed: Parameter decoding is skipped for Steam parameters
- Added: Explicit queue for synchronization tasks
- Changed: Server IP parameter changed to Server Address, IP address only restriction removed
- Added: Workaround to nudge Steam to upgrade subscribed Workshop items to the new version
開発版を使う方法はこちら。
ArmA3の開発版を使う
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