Arma 3 開発版のリビジョン 129509 で距離を元にした音の減衰フィルタの実装

arma3ロゴ

Arma 3 に新しい機能やコンテンツや不具合の修正を先行して実装する、開発版がリビジョン 129494 へ更新され、距離を元にした減衰フィルタが実装されました。現在は利用できず、スクリプトで使えるようになるとのことです。

また、マップ マーカーは可視性と broadcast-scope のコンボボックスを持つようになっています。

チェンジログ:

EXE rev. 129509 (game)
EXE rev. 129509 (launcher)
Size: ~115 MB
DATA
  • Fixed: Attempt to fix discrepancies between VR entities and their soldiers counterparts
  • Fixed: Icons for VR soldiers
  • Added: Damage indication on VR targets is now Arsenal-specific
  • Fixed: Detection of specific vehicle type in function hitPart
  • Fixed: Radar dome should be more vulnerable to APFSDS rounds
  • Changed: New reticle for SOS scope
  • Tweaked: Standardized dispersion values for MOA (in game differences are less than marginal)
  • Added: Final icons for procedurally generated inventory attachments
  • Changed: Names of GM6 samples
  • Added: New shooting sounds for Mk200
  • Changed: Sounds for selected reloading animations
  • Changed: Sound of Strider UGL
  • Changed: Sound distance attenuation parameter disabled (due to redesigned feature, see below)
  • Added: Additional weapon tail data (in preparation for future configuration)
ENGINE
  • Changed: Placing a map marker now includes visibility/broadcast-scope combobox
  • Fixed: R-Shift can now be used to switch maker colours/pictures
  • Added: Network command security enhancements; brute-force protection
  • Added: Distance-based attenuation filter (script to enable/disabled planned but not yet available)
  • Added: Allow weapon sound without "soundEffectName" attribute set

開発版を使う方法はこちら。

ArmA3の開発版を使う

Development Branch Changelog - BI forum

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