極めて高品質なロシア連邦軍とアメリカ軍を Arma 3 へ追加する RHS: Escalation MOD の、次期バージョン 0.3.5 のチェンジログが公開され、新たに XM2010 狙撃銃や照準器、車両の追加などが判明しました。
T-72B3 |
バージョン 0.3.5 チェンジログ:
ロシア連邦軍アメリカ軍
- @ Damage and hitpoints on helicopters
- ^ Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes
- ^ Improved Mi-24 Advanced Flight Model configuration
- @ Graphical glitches on BTR-70 and BTR-80
- @ Missing ; token in BMP-2 PhysX config
- ^ Damage scripts for vehicles
- ^ HEAT penetrator behaviour
- @ MaxFordingDepth for all vehicles
- @ Flying ESS goggles in distant LODs
- @ Residual NV grain effect for some custom FCS
- @ Commander FCS for BMD-4
- @ T-72B group names
- ^ Less debug info in RPT from certain scripts
- @ Gear change & wipers sound using animationSourceSound
- ^ Gear change animations
- ^ RPG-26 and RShG-2 functionality improvements
- ^ Reduced helmet armour
- @ AI not engaging Ka-52
- @ Fixed T-80U some proxies not hiding on destruction
- + Added: T-72B3
- + Added: Custom sounds for all heavy and light weapons
- + Added: ZEUS mission
- + Added: Mi-24 with sling load rack
- ^ Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL
- ^ Tweaked T-72B obr. 1985g & T-80BV hitpoints
- @ Decals breaking if URAL and Tigr were on the same map
- ^ RequiredVersion added to all folders
- ^ General cleanup of unused resources
- ^ RPG-7V2, SVD resolution and shadow improvements
- ^ Resolution and shadow improvements for all scopes
- ^ Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water)
- @ Snorkel script
- ^ Tweaked Mi-24 cargo shadows
- ^ Tweaked Su-25 shadows
- - Removed HMD from Ka-60
- @ Fixed Ataka resolution LODs order
- ^ Added cfgPatches entries to a3 stuff for better compatibility
- @ Fixed Mi-8 rpt enginehit errors
- @ Fixed PRP-3 using bmp1 physx config instead of bmp2
- ^ Tweaked ammo values
- ^ Tweaked destruction materials for Tigr
- ^ Tweaked RPG-26 position while on back
- ^ Improved btrs geometry convexity
- @ Internal shadows in BMP-1/2
- + Added: EKP-1S-03
- + Added: 1P63
- @ Lights selections on t72
- ^ Texture improvements for RPG-7V2 and PKP
- ^ Hind texture tweaks
- ^ TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg
- ^ Increased Tigr engine armour
- @ Added missing VV BMP-2 variants to cfgPatches
- ^ T-72B model improvements
- @ Commander triplex uv maping on btr70/80
- @ Mi-8 cruise speed
- ^ Added new driver optics to 2S3
- @ Commander optics stabilization on T-80
- @ Changed M112 ATGM to M119 on T-80A/U
- @ Changed T72 FCS 'laser' & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD
- @ Reduced Mi24 fuel consumption rate
- @ Tweaks to TGP-A silencer
- ^ Improvements of Gaz-66 gearbox
- ^ Changed inertia for MGs
- @ Fixed some errors in 1G42 & 1G46 FCS
- + Added Kobra reticle [press / on numpad to change reticle (default secondary optics mode key)]
- @ Removed unused muzzleFlash effects entries
- @ Missing gunner getin dir memory points for UAZ open
- @ Fixed welcome screen handler
- @ Replaced TKN-1S with TKN-3 on BTR-80
- @ Removed wire cutter from pilot view of UMTBS backpack
- @ Reduced door action range on mi24
- + Added camo selection for vests (using hidden selections)
- @ Fixed last resolution LOD of 6B23 with 6Sh92
- @ Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build)
- @ Fixed non closed structure on T-80U turret proxy shadow (shadow artefact)
- @ Fixed bmd4 grain effect in driver optics
- + Added FCS calculations for PKT in BMD4
- @ Fixed Sprut-SD elevation bug
- ^ Improved damage handling script (performance optimizations)
- @ No crosshair on 3rd person for Russian armament
- @ 2S3 gunner view issues
- ^ New engine and suspension dataset for Gaz Tigr
- @ Fording depth for Ural increased
- + Added rpg7 magazines models
- ^ Added motor burning texture to rpg7 projectiles
- ^ Improved firegeo and shadows of T-72B
- + Added hint if extended armour is turned on & there are RHS vehicles on the map
- + Added A2 RPG7 reload animation
- @ Gaz-66 Repair vehicle (No repair options)
- + Added Gaz-66 Ammunition resupply truck
- ^ New damage textures for older T-80s
- @ Decals on T-80s disappear on destruction
- ^ Small torque curve corrections for BMP1 and BMP2
- ^ UAZ name changed to newer model
- ^ RPG gunners will now attack helicopters with PG-7V rockets
- + Added reload sequences to AK74M rifles
- ^ Tigr interior updated with better camo and normals file
- ^ Reload sounds for AK family, PKP
- ^ Added bipod functionality to PKP (Ctrl+C)
- ^ Some infantry units now have scopes
- ^ PhysX Update for UAZ
- + Added: Flora boonie hat
- ^ Added cannon fire camera shake for RU air vehicles
- ^ Increased 7.62 round damage
- @ Arma 2 vehicle thermal map fixes
- @ Removed driver triplex zoom
- @ Fixed Mi-8 AMTSh muzzle flashes
- ^ Enabled T-72B commander NSVT
- ^ BTR geometry fixes
- ^ Added stock fold functionality to simple AK (Ctrl+C)
- ^ Removed ability to mount optics on folded AK
- ^ Removed radar from Mi-24
- @ PSO ranging and zeroing correct
- + Added 1PN93-2 sight (Night sight for RPG-7V2)
- ^ Correct ranging for PGO-7V3 sight
- + Slingload feature added to appropriate vehicles
- ^ Added editing zone size param to ZEUS missions
- @ Fixed & improved heli hitpoints
- + Added slingload ability to CH47 & UH60
- - Removed radar from Bradley
- @ Fixed maxFordingDepth for M1, M2, M109 & M113
- ^ Fixed m113 bottom textures
- ^ Added resolution LODs to M113
- ^ Improved M113 fire geometry
- ^ Improved m113 gunner view
- @ Added new muzzle flash to M113A3
- @ Fixed M1 hitpoints (added track hitpoints, tweaked turret hitpoints)
- + Added slingload ability to M1025
- @ Fixed ELCAN mipmaps
- ^ Changed M249 magazine mass
- ^ Replaced weapon modes with isSelected on at launchers
- @ Fixed stinger missile still inside tube after launch
- ^ Added sight folding on at4
- @ Changed Bradley he-t tracer
- ^ Reduced lag in gunner view while firing Bradley autocannon
- ^ Added slingload max cargo mass params to CH47 & UH60
- ^ US Army Infantry - Uniform 'shine' removed.
- @ Fixed muzzlepos error in RPT for Javelin & Stinger
- ^ Tweaked vest shadows
- ^ Added resolution LODs for US weapons & accessories
- ^ Added resolution LODs for us soldier model
- ^ Added resolution LODs for M1A2SEPv1 desert versions
- + Added: New sounds for all US weapons and heavyweapons
- ^ Added numberPhysicalWheels param to various vehicles
- ^ Tweaked commander HMG script
- ^ Tweaked M113 resolution LODs (IFF panel visible in every res lod)
- ^ Tweaked M1A2 tusk hitpoints
- ^ Added resolution LODs for M1A2
- ^ Added resolution LODs for M1A1
- ^ Tweaked M136 power
- ^ New PhysX dataset for M113A3
- ^ Improved M68 CCO hex texture
- @ Added rocket motor fire to AGM-65
- ^ New PhysX dataset for M1A1 Abrams
- @ Fixed HMMWV passenger mirror view
- @ Fixed medic IOTV variant shadows in distant LODs
- ^ Buoyancy fixes
- + All pbos now require 1.32 minimum
- + Added CH-47 textures by CptDavo
- ^ Fixed M113 gunner hand anims
- @ Removed decal related RPT spam
- @ Fixed wheel reference not initialized RPT errors on M113
- @ Fixed missing ; errors in M1 config
- ^ Changed mass of M19 mine
- @ Fixed crouch bug with AIA TP
- @ Abrams tracks turning the wrong way
- @ Coax muzzle flash to Bradleys
- @ Fixed commander hatch inheritance in M2 skeleton
- @ Fixed TOW selection in second resolution lod in M2A2
- @ Fixed rhsusf_m113d_usarmy: Recoil - unknown animation source recoil_source RPT error
- @ Fixed unknown animation source zaslehROT_HMG2 RPT error on M1A1
- @ Added new lights config for m113
- @ Fixed zbytek selection in res LODs of M113
- @ M109A6 thermals fixed
- ^ Added minTotalDamageTreshold to M113
- @ Fixed M1 damgeHide selections
- @ Fixed unresponsive suspension on both HMMWVs
- @ Deforming strap on IOTV. More consistency in LOD transitions on various vests.
- @ Fixed all M2 cog. Less prone to flipping.
- + Added reload sequences to M4, M16 rifles.
- @ Fixed tracer mags
- @ Added tracer every 4 rounds to M249 mag
- @ Fixed silencer for M4/M16 family (now uses 5.56 silencer instead of 6.5)
- @ M109: Right side track teeth do not animate.
- @ HMMWVV driver sits very high
- + Add AGM Javelin TopDown mode (AGM)
- @ Fixed M2A3 Busk III antena shadows
- ^ New PhysX dataset for Bradley
- ^ Brighten black platoon markers
- ^ Bradley texture fixes and woodland setup
- + Added M67 grenade and gave NVGs to troops
- @ Improved M4 barrel geometry
- + Added: Leupold Mk4 6,5-20x50mm ER/T M5
- + Added: KAC rail covers
- + Added: AR Assistant (M249)
- @ Increased ammo loadouts
- + Added FFV to appropriate vehicles
- + Added armed HMMWVVs (M2 and Mk19)
- + Added: M2010
- @ Added door anims to UH60
- + Added slingload capability to appropriate vehicles
- @ Rear sight and zeroing improved in M136
- ^ Fixed M1025 trunk action
- + Added patchless infantry model with insignia support
- @ Improved M68 CCO red dot visibility during night
- @ Added cannon fire camera shake for US air vehicles
- ^ Reduced M84 flashbang damage
- @ Lowered crewExplosionProtection for HMMWVVs with tarp doors
- @ HMMWVV crews should now get engaged by enemies
- ^ Arma 2 vehicle thermal map fixes
- ^ Removed zoom from driver triplex
- @ Removed M320 from 1st Cav SL & TL
- @ Mildot, 3.5-10x30mm and 6.5-20x50mm Leupold Mk4 reticles is now accurate and can be used for proper sighting
- ^ Reduced explosion shielding on Bradley tracks
膨大な修正項目に加えて、HMMWV 武装型の追加、T-72 を限りなく T-90 近づけた最新型 T-72B3 の実装など、いくつかの新コンテンツが確認できます。
バージョン 0.3.5 は、早ければ今週にも公開予定です。
RHS: Armed Forces of the Russian Federation A3 WIP Thread - BI forum
カバー写真 - Red Hammer Studios | Facebook
RHS: Escalation | Make Arma Not War
すごい!
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