Arma 3 の開発版がリビジョン 128328 へ更新

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Arma 3 に新しい機能やコンテンツを、先行して実装する開発版のランチャーがリビジョン 128328 へと更新され、Virtual Arsenal 内で DLC の武器は印が付けられるようになった他、幾つかの調整と修正などが行われました。

チェンジログ:

EXE rev. 128328 (game)
EXE rev. 128330 (launcher)
Size: ~46 MB
DATA
  • Added: Delay parameter for Virtual Providers in Supports module
  • Fixed: Virtual Support Provider disappears in some cases when closing the Communication menu
  • Fixed: Muted HQ in Supports module
  • Changed: Categories in Editor > Modules are alphabetically sorted now
  • Decreased explosive resistance of Quad Bike tires, so they are now properly destroyed even by anti-personnel mines
  • Added: Weapon and equipment stats for Virtual Arsenal
  • Added: DLC weapons are now marked by their DLC icon in Virtual Arsenal
  • Fixed: Company logo in ORBAT credits wasn't visible
ENGINE
  • Updated: Slightly faster handling of static target distribution
  • Updated: Optimization when processing a contact of two PhysX entities
  • Removed: Warning about missing hit point when switching house to damaged object
  • Hotfixed: Animation weights serialization caused non-deterministic data (P3D file) used to be generated during the binarization process
  • Changed: Move NetworkServer send messages to a different thread
  • Added: Buldozer - Ability to lock elevation of objects during terrain sculpting [WIP]
  • Fixed: RoadSurfaceY test. Removed duplicate code. Better RoadSurfaceY performance in some cases.
  • Tweaked: Terrain uses shader without texture fetching in depth pre pass (based on feedback from Intel)
LAUNCHER
  • Modified: Separated and grouped extension manager initialization; failed initialization of extension manager should not block player from running the vanilla game.
  • Modified: Commands and controls in options view related to local extension storage will be disabled when no local extension storage is created
  • Added: Button to addon management page to subscribe to ‘Mods’ from Steam Workshop (besides addons)

Development Branch Changelog - BI forum

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