Arma 3 に新しい機能やコンテンツを、先行して実装する開発版がリビジョン 128126 へと更新され、新しいパラメータの実装やヘリコプター DLC で追加されたミッションが修正されました。
チェンジログ:
EXE rev. 128126 (game)
EXE rev. 128103 (launcher)
Size: ~498 MB
DATAENGINE
- Adjusted: Get out points for Taru and Orca to prevent passengers getting stuck in the helicopter
- Tweaked: Config refactoring of Air_F_Heli into older addons (should not affect the game)
- Fixed: Headless Client is properly displayed as made by Bohemia Interactive
- Fixed: Broken particle interval in rare cases for some effects
- Fixed: Groups - Team Leader in the OPFOR Small UAV Team is spawned inside the UAV
- Tweaked: Tactical Strikes should now be twice as powerful (Support)
- Changed: TT08 - Removed simulation of random catastrophic party tent failure
- Tweaked: Support Katalaki:
- Sector dependency changed and redesigned
- The 3 middle sectors now control the spawning of vehicles
- Many spawn points were re-positioned or deleted
- Manpower caps and spawn setting adjusted
- Group config adjusted: auto riflemen added, medics replaced by riflemen, and AAT replaced by AT units
- Spawn points adjusted on both sides
- Spawn points are now separated by type
- There is no dependency of the spawn points in sectors A and E
- If a side has at least 1 of the middle 3 sectors, it gets a bonus vehicle spawn point activated
- Tweaked: It should be possible to complete a task when the player successfully crash-lands (Support)
- Fixed: Make sure players cannot get into the mission if the scenario is over (Support)
- Fixed: Added missing items to cfgPatches
- Fixed: Spawn AI Options module (Support)
- Added: Possibility to turn on / off spawn point emitter according to the linked sectors states. If multiple sectors are linked, the toggle can be controlled via AND or OR logical operators (Support).
- Fixed: Group splitting in Support. Newly created groups were not counted to any manpower cap - they were not registered to any spawnpoint.
- Updated: Introduced new parameters:minTotalDamageThreshold (as minimalHit for total hit point), and explosionShielding (for total hit point for structures)
- Fixed: Sabot rounds did insane damage to structures
- Fixed: Link color in the main menu newsfeed after first launch
- Added: isLockingDisabled parameter for all entities (they can be configured now so they are not lockable by anything)
- Added: Possibility to set up an indirect damage protection coefficient for crew (crewExplosionProtection)
- Added: New condition variable isInHelicopter
- Fixed: Cut hit point diagnostics output
- Improved: Better handling of unit info color changes
- Fixed: setPos command not disembarking unit properly [FFV]
- Fixed: Only the target group strength was recomputed after joining groups via the join script command
Development Branch Changelog - BI forum
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