Arma 3 に新しい機能やコンテンツを、先行して実装する開発版がリビジョン 127802 へと更新され、 多くの修正が行われました。
チェンジログ:
EXE rev. 127802 (game)
EXE rev. 127779 (launcher)
Size: ~209 MB
DATAENGINE
- Added: Vortex Ring State simulation for the xM-9 family of helicopters and the Mohawk (other helicopters are not yet updated. We want to first test the simulation on these helicopters. It’s not yet guaranteed this feature will make it for the first release of Helicopters DLC. Note: xH-9s were not yet updated today.)
- Air_F_RTD clean-up - all configurations have been moved to their respective addons (Air_F, Air_F_Beta, Air_F_EPB, AIR_F_EPC, Boat_F, Drones_F, Soft_F, Soft_F_Beta, Soft_F_Gamma, Soft_F_EPC) instead (we no longer need to branch RTD for Dev-Branch and main now)
- The models of the Offroad and Van have been replaced by the FFV-friendly ones
- Added: Config for ‘sitting on bench’ SFX
- The exact heading in the HMD of the Orca should now show full number instead of just rounding to the nearest ten
- The HMDs of helicopters should now use the new, freelook-friendly vector source in their velocity direction indicator and will always match the RTD one (with Show Gauges in options)
- Adjusted: Gear air friction for the Mohawk
- Added: More memory points for the Mohawk
- Fixed: Player is now able to switch back seats in the Hellcat including the door ones
- Fixed: Turning tower of Greyhawk doesn't make it start the engine anymore
- FD / TT feedback sound volume increased slightly (audibility versus helicopters)
- Fixed: Multiplayer - ZGM 4+1 Bootcamp - Problem in the grenade firing range
- Fixed: Showcase Armed Assault bobcat at the end did not move properly when trying to push the wreck
- Fixed: CTD when accessing a null pointer when clearing landscape
- Fixed: Automatic ejection of the player from helicopters when a respawn is presented
- Fixed: Invalid velocity vector when looking away from it
- Fixed: Older campaign progress corrupted / not available in 1.32
- Fixed: CTD when working with a faulty public variable. Disabled the propagation of faulty variables over the network.
- Fixed: UpdateWeight causing helicopter shaking [RTD]
- Fixed: 2 x Ctrl should not raise weapon in disabled personTurrets [FFV]
- Fixed: Deactivated mines don’t show the "Take" action
- Fixed: Floating AI when embarking a flying vehicle [FFV]
- Fixed: serverCommandAvailable "#kick" not returning true / false correctly
- Fixed: Assertion when there are missing config colors for UI toggles
- Added: serverCommandExecutable script command for checking whether a given server command can be executed. Must be called from a UI handler and thus matches serverCommand behavior (unlike serverCommandAvailable)
- Added: Vortex Ring State simulation for the Advanced Flight Model
Development Branch Changelog - BI forum
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