Arma 3 に新しい機能やコンテンツを、先行して実装する開発版のリビジョンが 127323 へと更新され、様々な修正や追加などが行われています。
チェンジログ:
EXE rev. 127323 (game)
EXE rev. 127328 (launcher)
Size: ~387 MB
DATAENGINE
- Fixed: gmeterZ controller issues
- Updated: Sound effects for helicopters
- Updated: Pitch and roll controls for the Advanced Flight Model
- Updated: Character animations for Firing from Vehicles
- Fixed: Reference to Independent rifleman in radio protocol
- Added: New sound effects for rain on vehicles and vehicle crashes
- Changed: Sling Loading controls in the Arma 2 preset
- Adjusted: Damage of minigun ammo
- Added: Parameter "features" describing possible script usage of helicopters, planes, armored vehicles, boats and wheeled vehicles
- Fixed: Missing HEMTT covered
- Tweaked: Stress limits for helicopters
- Adjusted: Angles for FFV out of Zamak and Tempest
- Fixed: Pilot and copilot of Orca have a proper death pose
- Tweaked: FFV animation masks
- Added: Proper unarmed variant for some FFV poses
- The function for exporting assets to Wiki has a new field for the "features" parameter
- Fixed: Various JIP issues in Escape from Stratis
- Fixed: Various JIP issues in Escape from Altis
- Fixed: Duplicated task notifications in MP Headhunters
- Fixed: Tasks missing for a reconnected player in MP Tanks
- Fixed: Ammo selection would not be shown in Supports menu when the artillery unit had only one ammo type
- Added: Samples for parachutes
- Added: New samples of rain on vehicles (interior / exterior)
- Added: New sounds for vehicle crashes (interior / exterior)
- Tweaked: Orca SFX
- Improved: Industry Standard key preset
- Hold breath is now separated to Left Shift so you don't have to always hold breath while you're in optics
- Toggle raise weapon is now within convenient reach of double tap C instead of Right Shift. Therefore: 1xC is Combat Pace on / off and 2xC is hold weapon up / down.
- Minor explosion sounds changes
LAUNCHER
- Fixed: Crash caused by the '%' character in a PBO name
- Fixed: Crash when player tried to take a vest from a dead body
- Fixed: Visibility check log spam
- Changed: Vest taken from / placed on a dead body is placed on the body
- [RTD] Changed: Decreased ‘superCharging’ performance hit
- Fixed: Inventory of non-local vehicles was inaccessible
- Zeus is now able to place not only scope 2 markers
- [RTD] Disabled helicopters take much less time to not simulate
- Fixed: [RTD] Sling Loading with RTD enabled
- Fixed: AI soldiers get stuck in helicopters while disembarking
- [FFV] Crosshair position doesn't correspond to muzzle
- [FFV] Secondary weapons were missing their crosshair
- Fixed: [FFV] AI lowering / aiming weapon animation
- Fixed: [FFV] TrackIR for personTurret
- [FFV] Numeric keys now change view in personTurret
- Fixed: Missing FFV implementation for getCargoIndex scripting command
- [RTD] Stress damage destroys rotor instantly
- Fixed: Car calculation error and transfer message (MP optimization)
- Disabled Sling Load manager map saturation
- Added: Missing strings in static string table, removed duplicates (MP optimization)
- Fixed: AI passing through object placed via the setPos command
- Fixed: Camera shake for high speeds
- Updated: Better extra command-line parameter handling
- Fixed: Passing extra command-line parameters during restart
Development Branch Changelog - BI forum
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