Arma 3 開発版のリビジョン 127323 が配信

arma3ロゴ

Arma 3 に新しい機能やコンテンツを、先行して実装する開発版のリビジョンが 127323 へと更新され、様々な修正や追加などが行われています。

チェンジログ:

EXE rev. 127323 (game)
EXE rev. 127328 (launcher)
Size: ~387 MB
DATA
  • Fixed: gmeterZ controller issues
  • Updated: Sound effects for helicopters
  • Updated: Pitch and roll controls for the Advanced Flight Model
  • Updated: Character animations for Firing from Vehicles
  • Fixed: Reference to Independent rifleman in radio protocol
  • Added: New sound effects for rain on vehicles and vehicle crashes
  • Changed: Sling Loading controls in the Arma 2 preset
  • Adjusted: Damage of minigun ammo
  • Added: Parameter "features" describing possible script usage of helicopters, planes, armored vehicles, boats and wheeled vehicles
  • Fixed: Missing HEMTT covered
  • Tweaked: Stress limits for helicopters
  • Adjusted: Angles for FFV out of Zamak and Tempest
  • Fixed: Pilot and copilot of Orca have a proper death pose
  • Tweaked: FFV animation masks
  • Added: Proper unarmed variant for some FFV poses
  • The function for exporting assets to Wiki has a new field for the "features" parameter
  • Fixed: Various JIP issues in Escape from Stratis
  • Fixed: Various JIP issues in Escape from Altis
  • Fixed: Duplicated task notifications in MP Headhunters
  • Fixed: Tasks missing for a reconnected player in MP Tanks
  • Fixed: Ammo selection would not be shown in Supports menu when the artillery unit had only one ammo type
  • Added: Samples for parachutes
  • Added: New samples of rain on vehicles (interior / exterior)
  • Added: New sounds for vehicle crashes (interior / exterior)
  • Tweaked: Orca SFX
  • Improved: Industry Standard key preset
    • Hold breath is now separated to Left Shift so you don't have to always hold breath while you're in optics
    • Toggle raise weapon is now within convenient reach of double tap C instead of Right Shift. Therefore: 1xC is Combat Pace on / off and 2xC is hold weapon up / down.
  • Minor explosion sounds changes
ENGINE
  • Fixed: Crash caused by the '%' character in a PBO name
  • Fixed: Crash when player tried to take a vest from a dead body
  • Fixed: Visibility check log spam
  • Changed: Vest taken from / placed on a dead body is placed on the body
  • [RTD] Changed: Decreased ‘superCharging’ performance hit
  • Fixed: Inventory of non-local vehicles was inaccessible
  • Zeus is now able to place not only scope 2 markers
  • [RTD] Disabled helicopters take much less time to not simulate
  • Fixed: [RTD] Sling Loading with RTD enabled
  • Fixed: AI soldiers get stuck in helicopters while disembarking
  • [FFV] Crosshair position doesn't correspond to muzzle
  • [FFV] Secondary weapons were missing their crosshair
  • Fixed: [FFV] AI lowering / aiming weapon animation
  • Fixed: [FFV] TrackIR for personTurret
  • [FFV] Numeric keys now change view in personTurret
  • Fixed: Missing FFV implementation for getCargoIndex scripting command
  • [RTD] Stress damage destroys rotor instantly
  • Fixed: Car calculation error and transfer message (MP optimization)
  • Disabled Sling Load manager map saturation
  • Added: Missing strings in static string table, removed duplicates (MP optimization)
  • Fixed: AI passing through object placed via the setPos command
  • Fixed: Camera shake for high speeds
LAUNCHER
  • Updated: Better extra command-line parameter handling
  • Fixed: Passing extra command-line parameters during restart

Development Branch Changelog - BI forum

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