Arma 3 に新しい機能やコンテンツを、先行して実装する開発版のリビジョンが 127061 へと更新され、顔を負傷状態にする新しいパラメータが実装されています。
チェンジログ:
EXE rev. 127061 (game)
EXE rev. 127064 (launcher)
Size: ~132 MB
DATAENGINE
- Changed: Re-tweaked Blackfoot Flight Model
- Added: New parameters for face injury materials (materialWounded1 and materialWounded2)
- Tweaked: Characters' threat and cost values
- Nikos’ clothes hidden from Editor and Virtual Arsenal
- Added: New sounds for lowering and raising weapon (handgun + rifle)
- Removed: Testing assets from CfgPatches
- Fixed: Very minor sector dominance (e.g. 4/7) was ignored because of bleeding value rounding to 0
- Fixed: Name in 'Respawn Position' module had no effect, now it shows correctly in the respawn position menu. Additionally, BIS_fnc_addRespawnPosition accepts name as an optional param.
- Fixed: BIS_fnc_addStackedEventHandler or BIS_fnc_removeStackedEventHandler removes also the personal waypoint function (http://feedback.arma3.com/view.php?id=20602)
- Added: Badge Group Icon without surrounding circle
- Fixed: moveInCargo for Dedicated Servers
- Fixed: Incorrect positions of some items around weapons like laser pointers, underslung grenade launchers, and shaking crosshairs
- Fixed: Floating underslung grenade launcher
- Fixed: Some scripting commands for inventory testing didn't work
- Fixed: Solar power plant detection
- Head wounds are now configurable in face config
- Change enum type for ObjectRemoveMode to fix potential CTDs
- Fixed dynamic blur in MP
- Additional logging of MP traffic
Development Branch Changelog - BI forum
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