Arma 3 へ医療システムの Combat Medical System や、味方部隊を端末で指揮可能な戦闘指揮システムなどを実装し、ゲーム プレイを拡張する Combat Space Enhancement MOD がバージョン 0.5.0 アルファへ更新され、新しいアニメーション、機能や調整など多くの変更が行われました。
完全に独立化されたこの MOD ではシングルプレイ、マルチプレイや専用サーバーでの動作と互換性があり、モジュールの設置により機能を有効化する事が可能で、さまざまなカスタマイズが可能です。
チェンジログ:
- Added: AI damage threshold as part of Misc Modules
- Added: Stamina Adjustment as part of Misc Modules
- Added: Stacked handler for disableUserInput_f
- Added: Loading screen for tablets/pda when opening
- Added: Configuration now also supports client side settings.
- Added: client side setting for activation & client side setting for color
- Added: Feature #74806: Brightness on NVG
- Added: Feature #74827: Infinite Personal First Aid kit
- Added: Feature #74917: CPR Animation
- Added: Feature #74930: Ability to change textcolor of nametags
- Added: Feature #75128: showing nametags via a key defined in userconfig
- Added: More localization support
- Added: Prototype of live feed.
- Added: Helmet Camear for west (cse_itemHelmetCamera_W)
- Added: Blur of screen when a CSE menu is opened. Prototype.
- Added: support for prioritizing injury treatment for open wounds (Select open wound. Press on bandage action).
- Added: New function in GUI Framework: cse_fnc_gui_blurScreen.
- Added: Reset all eventhandlers on module initialization
- Added: basic default arguments collection in case of outdated modules. Should prevent old missions from breaking.
- Added: Extra logging and error handling for module initializations
- Added: ACRE2 support
- Added: Implemented noObject area and backblast damage area for backblast.
- Added AidKit usage setting for CMS.
- Added: Support for Config based module initialization. Supports server side remote initialization in combination with cse_server_extensions.pbo (separate release).
- Changed: Keybindings are now doing through config instead of script only
- Changed: CMS Delay Triage color to orange.
- Changed: New pain effect
- Changed: Overhauled category selection in configuration menu
- Changed: Monitor variable functionality is now disabled.
- Changed: Overhauled module framework for more modularity
- Changed: Making use of pushback instead of set in more functions
- Changed: Disabled synchronized object approach. Now has to make use of an initialization lists for the following modules: assign medic roles, assign BFT information.
- Fixed: Detach IR Strobe effect stayed put
- Fixed: Bug #74472: IR Grenade - Detached yet the strobe effect sticks around.
- Fixed: Bug where ctrl, shift or alt settings on first entry in keybinding list would be reset
- Fixed: Incorrect width dimensions for CSE Hints.
- Fixed: Speaking detection was wrong way around.
- Fixed large amount of calls for setDead while in revive state
- Fixed checkBloodPressureLocal retrieving incorrect values
- Fixed: multiple triggers for fired EH
- Fixed: Bug #74929: Campfires cause bleeding
- Fixed: Bug #74935: Carrying a vehicle loaded body creates a clone
- Fixed: Bug #74992: Logistics: Running while carrying = pain
- Fixed: Bug #74997: Grenade throwing enabled while in incapacitated state
- Fixed: Bug #75000: Broken Basic Revive
- Fixed: Bug #75075: CPR doesn't reanimates
- Fixed: Bug #75076: Unable to move after Full Heal
- Fixed: Bug #75129: Set Medical Facility + Personal Aid Kits + Set Medic Class
- Fixed: Bug #75144: Difficulty Setting Bug - CSM Module
- Fixed: Bug #75147: Treating is FPS dependent
- Fixed: Bug #74841: Zeus/Curator remote control breaks the unconscious state
- Fixed: Bug #74850: Player is able to do things while unconscious.
- Fixed: Bug #74853: you lying on the ground + drag unit + go backwards = you get stuck and the animation gets bugged
- Fixed: Bug #74861: Unit is duplicating after death
- Fixed: Bug #74729: When passed out in gunner seat ai and players can still use gun and shoot.
- Fixed: Bug #74786: When unit is unconscious it can still rotate it's body
- Fixed: Bug #74408: Arrest player, move, arrested player can shoot
Combat Space Enhancement 0.2 - BI forum
Combat Space Enhancement | A total modification overhaul to ARMA 3
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