Arma 3 のプレイ性を幅広げる CSE MOD のバージョン 0.3.0 アルファ が公開

arma3のゲーム プレイを拡張するCombat Space Enhancement MOD

Arma 3 へ医療システムの Combat Medical System や、味方部隊を端末で指揮可能な戦闘指揮システムなどを実装し、ゲーム プレイを拡張する Combat Space Enhancement MOD がバージョン 0.3.0 アルファへ更新され、試作の新しいメニューやいくつかの新しいモジュールが実装されています。

完全に独立化されたこの MOD ではシングルプレイ、マルチプレイや専用サーバーでの動作と互換性があり、モジュールの設置により機能を有効化する事が可能で、さまざまなカスタマイズが可能です。

チェンジログ:

  • Added: Weather Meter (Keybinding).
  • Added: Prototype of Advanced Interaction Conversation Module.
  • Added: new radial menu (CSE action menu).
  • Added: Large collection of basic icons for action menu.
  • Added: Many functions now contain proper headers.
  • Added: Custom Eventhandler framework functions.
  • Added: basic revive module.
  • Added: Groups Module. Allows for leaving and joining of groups by players. Can only join groups on same side as player.
  • Added: option for disabling CMS for AI (Ensure you replace your CMS module in existing missions!).
  • Added: !isArrested check for canInteract
  • Added: sys_gestures. Created as a test for new Radial Menu Approach. Works good enough for including within CSE project.
  • Added: Option for ordering formation switches by formation leaders
  • Added: Basic airway functionality for CMS (Includes treatment and injury (able to breath or not) EXPIRMENTAL).
  • Added: pda and tablet_uk icons. Updated tablet icon.
  • Added: Cardiac Output and peripheral Resistance for blood pressure calculation.
  • Added: HeartRate adjustment over time period functionality. No longer is heart rate instantly increased by 30 bp/m.
  • Added: loadPerson framework.
  • Added: Damage thresholds for AI / Players within CMS.
  • Added: New models for field dressing & Packing bandage.
  • Added: Option for med kit settings within CMS.
  • Added: Heart Rate drops if blood volume is below 75%.
  • Added: Started on localization for CSE.
  • Added: ALiVE mod integration with AIM and CSE Action Menu.
  • Fixed: Bug #74920 Adds a extra attachment on every use.
  • Fixed: Bug #74848: Minutes in tablet/pda aren't displayed properly.
  • Fixed: Some config errors.
  • Fixed: Unconscious loop bug for low blood pressure.
  • Fixed: units wouldn't receive blood texture.
  • Fixed: Issues with weapon resting.
  • Fixed: Tooltips not showing up properly.
  • Fixed: Cardiac arrest. Should now handle all use cases.
  • Fixed: HandleBackblast exit conditions. Only works on local units now.
  • Fixed: Now fully supports revive module from CSE.
  • Fixed: name tags and freefall.
  • Fixed: Group switches for loading in vehicle and unconscious are now compatible
  • Fixed: Paths for models, textures and rvmats.
  • Fixed: missing semicolons in cfgVehicle.h files.
  • Fixed: Missing stringtable.h entries.
  • Fixed: Unload person will spawn and wait until unit is out of vehicle, before setting unit into animation.
  • Changed: Profilenamespace is now being saved upon menu close (cse_f_configuration menu).
  • Changed: Medical Menu no longer works for snakes.
  • Changed: Reorganized module categories.
  • Changed: Updated style of loading bar.
  • Changed: Disabled all init eventhandlers for objects.
  • Changed: Additional safety check for unconscious state + cardiac arrest.
  • Changed: Decreased mass of medical equipment.
  • Changed: InitalizeModule now use calls instead of spawn.
  • Changed: Increased unload area for logistics from 25m to 50m.
  • Changed: Certain core loops now make use of BIS_fnc_Loop instead of waituntil (Experimental)
  • Changed: rewritten the vitals script of CMS
  • Changed: Refactored a lot of internal code
  • Improved: Name tags detection script.
  • Improved: Improvements made to variable framework - Should improve performance.
  • Removed: Excessive debug prints.

Combat Space Enhancement 0.2 - BI forum
Combat Space Enhancement | A total modification overhaul to ARMA 3

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