Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョンが新たに 125852 へ更新され、アドオンと MOD の読み込みと起動パラメータを設定可能な ゲーム起動ツール が実装されました。
このツールでは前回の SITREP #00063 で言及されたように、バージョン 1.0 では基本的な機能のみを備えていて、起動パラメータとワーク ショップのアドオン(非ワーク ショップも含む)に対応しています。
また Steam ワーク ショップがアドオンに対応されています。
チェンジログ:
Game EXE rev. 125852
Launcher EXE rev. 125870
Size: ~210 MB
NOTELAUNCHER
- As per usual, if you care about the best experience - we recommend waiting until main branch release. We're staging this playable content with known issues and remaining polish. But help with testing is appreciated.
- The launcher is currently found only in the game’s root via arma3launcher.exe since we cannot configure Steam launch options for just Dev-Branch.
- User Account Control (esp. on Windows 8.1) may cause a crash of the launcher when accessing the Arma 3 process. When you encounter this or other issues, please provide your OS and similar specifications in the feedback issue. As this is a new application, we expect there may be compatibility issues in the global player base (virus scanners / firewalls).
DATA
- Added: Game launcher
ENGINE
- Added: Bootcamp Prologue mini-campaign
- Added: ZGM 4+1 Bootcamp multiplayer training
- Added: 8 Virtual Reality Training lessons
- Material Penetration
- Placeables
- Launchers
- Target Designation
- Commanding - Movement
- Commanding - Behavior
- Commanding - Actions
- Commanding - Vehicles
- Added: VR Zeus multiplayer scenarios
- ZGM 16+2 Master Virtual Reality (AAF)
- ZGM 16+2 Master Virtual Reality (CSAT)
- ZGM 16+2 Master Virtual Reality (NATO)
- ZGM 48+2 Master Virtual Reality
- Added: 14 Bootcamp-related Steam Achievements
- Added: BIS_fnc_animateTaskWaypoint
- Fixed: Hint in AV terminal no longer overlaps the terminal menu
- Added: Switching to driver / gunner after PIP click (AV Terminal)
- Fixed: Shadow LOD of bandanas producing no more shadow offset
- VR Soldier stripes may be set a different color / texture (camo_stripes is the first selection => use this setObjectTexture [0,"pathToTexture.paa"])
- Added: Sound for Scalpel missile explosion
- Hints and user actions have been unified for Disarm / Disable / Deactivation of explosives
- Fixed: Another icon pop-up error in the Russian version of Field Manual
- Fixed: Transmitting empty enemy vehicle to gunners as target
- Script commands vectorNormalized and vectorFromTo
- AI will attack an enemy vehicle with weapons but without ammo (he no longer has info about the number of magazines)
- Fixed: Placing of UAV in editor breaks ability to create groups
- Fixed: AI no longer speaks over radio, when he has none
- 3GB memory limit disabled because it caused memory-related crashes (this does not mean we’re stopping work in this field)
Development Branch Changelog - BI forum
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