Arma 3 開発版のリビジョン 125519 で Bootcamp のアセットが実装

Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョンが新たに 125519 へ更新が行われ、予てから予告されていたとおり Bootcamp のアセットが実装され様々な機能が追加されています。

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VIRTUAL TRAINING

今回の更新では、基本的なゲーム モードを体感可能な Virtual Training や関連のユニットなどのアセットに加えて、FIA 陣営に刷新させる新たな車両追加も行われています。

Bootcamp では A3 の可能性を解除する物となっており、新しいゲーム モード、サンドボックス コンテンツや洗練されたゲーム プレイが可能となると謳われていて、新規や熟練プレイヤーへ利点が言及されていました。

チェンジログ:

EXE rev. 125519
Size: ~552 MB
DATA
  • Added: Virtual Reality world
  • Added: Virtual Reality soldiers and character entities
  • Added: Objects specific for Virtual Reality (large blocks, covers and markers)
  • FIA faction has been revamped:
    • Added: New uniform for FIA AT Rifleman
    • Added: FIA Offroad, Quadbike and Truck camo versions
    • FIA soldiers have randomized headgear and facewear according to their classes and possible headgear-facewear combinations
    • Added: 3 new FIA stashes
  • Added: Repair variants of Offroads
  • Added: Various facewear available in profile (balaclavas and bandannas with various glasses)
  • Added: 3 new music tracks
    • Virtual Reality digital Arma 3 theme
    • Splendid Split theme
    • BI 15th Anniversary theme
  • Added: Various VR-related sounds for triggers
  • Added: Camo variants of M320 and GM-6
  • Added: Misc. objects
    • Winners podium
    • Trophy
    • White tent
    • Tyre barriers
    • Kart tires
    • Kart steering wheels
    • Car batteries
    • Kart trolley
    • Kart stand
    • Pieces of exercise equipment
    • Water coolers
    • Large food container
    • Small sandbag sentry post
  • New damage and destruction materials for all vehicles
  • Fixed: Empty reflector in Helicopter_Base_H
  • Adjusted: Capacity of inventory of copters
  • Fixed: Scripting error while browsing respawn menu
  • Fixed: Respawn menu was sometimes too slow
  • Fixed: Live-feed and Skirmish module category
  • Fixed: Duplicated inventory item in action menu
  • Fixed: Intentionally negative rating used in DM missions is no longer displayed in the debriefing
  • Fixed: "End Scenario" module used wrong ending type
  • Fixed: Showcase Zeus was not marked as completed when player left after a task told them they could
  • Fixed: Ordnance module was using effects incompatible with the Zeus Ordnance module. Explosions will now be stronger, but existing missions won't be affected unless you edit the module in editor and save it again.
ネタバレ注意
  • New head- and face-wear added to units in Patrol missions and in the “Adapt” armory
  • Tweaks in randomization, placement and compositions of enemy patrols in the “Adapt” Patrols
ENGINE
  • Fixed: Crash when segments don’t have a shape
  • Overhauled weapon sway available in dev-branch (no inertia yet)
  • Fixed: Issue with disabling moving of units outside Zeus editable area affected by the camera angle
  • Hiding markers for invisible objects and simulation is enabled
  • Added: New scripting command for reading configs into arrays with a filter (configClasses)
  • Fixed: Setting of hair AtoC shader constants
  • Fixed: Action menu - heal is offered, while the new action is opening doors
  • Fixed: Exploit that allowed Zeus to move soldier groups using rotation even outside of the editable zone
  • Fixed: CTD when MP role had not soldier created
  • Added: Showing used network ports when creating a listen server
  • Fixed: Possible CTDs in Buldozer
  • Fixed: AT launcher - optics were misaligned with cursor
  • Fixed: Possible CTD
  • Fixed: Environment - Player is able to put items into gas pumps
  • Radio Protocol: Added parameter absolute angle into RadioMessageWatchDir
  • VON: Direct communication: Changed targets selection
  • Fixed: Recoil coef does not influence weapon behaviour
  • Fixed: Missing recoil after turning (and some other animations)

Development Branch Changelog - BI forum

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