Arma 3 に新しい機能などコンテンツを先行して実装する開発版が更新され、MRAP の耐久値が向上するなどの調整や様々な修正が行われました。
No new EXE
Size: ~391 MB
KNOWN ISSUESDATA
- Vehicle waypoints are not working well (only affects devbranch)
- UGV Stomper textures have been improved
- Minor tweaks of sounds for various animations
- Uniform suit packs placed in the editor now lay on the ground
- Added silencer for MX_SW into NATO support ammo box
- Fixed: Firing Drills - missing localization for 2 strings
- Fixed: Firing Drills - 3D icons did not work after restart
- Fixed: CoF Green - parked SUV was colliding with ambient objects
- Updated: Firing Drills - Immediately quitting the Drill now fails the primary task
- Added: Firing Drills - visibility of 3D icons is now linked to the difficulty option controlling waypoint indicators
- Added: Firing Drills - extra debriefing section with results (medal times, your personal best and all times this session)
- Fixed: CoF Red 2 - CP 9 targets could be placed inside a rock
- Fixed: CoF Red 2 - CP 11 could be encountered without any hostile targets
- Updated: CoF Orange 2 - CP 6 disappearing target time made a little more relaxed to allow spotting it
- Added: Selection for damage materials into cockpit of UH-80
- Added: Animation of fingers in ragdoll
- Fixed: A visual issue with SDV's lights
- Fixed: Suit packs now have textures according to uniforms
- Updated: Detail textures on UGVs
- Added: Particle effect modules can be synchronized with triggers
- Updated: MRAPs protection from small arms fire and optimized overall durability
- Updated: Increased direct damage of thermobaric RPG_HE rocket
- Fixed: Backpacks with some pre-defined content have empty backpack of the same type as parent (used e.g. in hubs).
- Fixed: An issue where dropping Kerry's diving uniform spawned a headless body
ネタバレ注意
Development Branch Changelog - BI forum
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