Arma 3 に新しい機能などコンテンツを先行して実装する開発版がリビジョン 123982 へと更新されました。
パラメータにより全ての MRAP 車両は小火器による攻撃により良い対抗を持ち、.50 口径にも一部、耐えるようになりました。
チェンジログ:EXE rev. 123982
Size: ~180 MB
DATA
- Fixed: Players should now be able to distinguish AH-99 'Blackfoot' as itself, not just as a 'Helicopter'
- Fixed: Casings from Ghosthawk's left gun are no longer ejected from the right gun (http://feedback.arma3.com/view.php?id=17621)
- Improved BLUFOR and OPFOR hit point positioning and slightly adjusted protection values
- Introduced minimalHit parameter to better protect MRAPs from small arms fire
- Fixed cases where .50 bullets passes through Ifrit fuel tank without properly harming it
- Improved Ifrit explosive resistances
- Improved Strider protection against small arms fire. It is the only MRAP protected against normal .50 cal shells. However it is very susceptible to explosive damage.
- Slightly decreased armor of fuel hit point for Hunter MRAP
- Deceased minimalHit of MRAPs turrets to make them more susceptible to small arm fire as similar turrets on other vehicles
- Strider fuel and engine hit points are now resistant to static .50 cal weapon
- Fixed: Memory points for Blackfoot's inventory
ZEUSネタバレ注意ENGINE
- Fixed: respawnOnStart in description forced even Zeus to respawn
- Added: Sector area is now visualized by a circle in 3D. Its color is based on sector owner's color.
- Added: Sector area preview prototype
- Fixed: Assigning vehicles created by Zeus to vehicle's group
- Fixed: Crash related to destroyed vehicles receiving impact damage
- Added: Voting buttons for clients, added possibility for admin to vote for himself
- Fixed: Kick, Mute, Ban controls don't work in MP briefing screen
- HUD: Sources for X and Y coordinates (coordinateX and coordinateY)
- Support for a custom pose of fingers in ragdoll
- Fixed: Sound: Changing focus breaks volume levels
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