Arma 3 の開発版がリビジョン 123962 へ更新

arma3ロゴ

Arma 3 に新しい機能などコンテンツを先行して実装する開発版がリビジョン 123962 へと更新されました。

MRAP のヒット ポイント、セレクションや最適化された耐久性など全体的な改良が行われています。

チェンジログ:
EXE rev. 123962
Size: 58 MB
DATA
  • Added: BIS_fnc_tasksUnit - Grab all tasks currently created for a given unit
  • Fix attempt: Survival Fatigues displayed the wrong suit pack while on the ground
  • Field Manual: Added marking of topics and hints shown in the scenario
  • There is a new attribute named drawObjects that suppresses drawing of units and vehicles in maps. Check definition in RscDisplayStrategicMap (full path: configfile >> "RscDisplayStrategicMap" >> "controlsBackground" >> "Map" >> "drawObjects") for an example.
  • Strategic map no longer shows units, vehicles and task markers
  • Adjusted cargo hold capacity for trucks ( http://feedback.arma3.com/view.php?id=18471 )
  • Improved MRAPs hit points positioning, selections, radii and optimized overall durability
ネタバレ注意
  • Many tweaks and improvements to the campaign hub mechanics (will be detailed in a future OPREP)
  • Added: Full item / gear persistence
  • Backpacks removed from the briefing pool
  • Zone restriction extended to cover all situations when player is leaving hubs
  • Skirmish trigger removed; it is now handled by zone restriction
  • Ambient and POI conversations are now enabled
  • Starting pool for Win adjusted. Overall counts were lowered.
  • Correct armory animation is now set after player is redressed
  • Smart detection of magazines to be added for a weapon was implemented
  • The required list is now sorted the way that first are non-magazine and non-weapon equipment, then are magazines and last are weapons
  • Fixed: Issue with given weapon without loaded magazine
  • Added: Cutscene animations without weapon and their transition animations
  • Weapon is auto-forced to player only for "Welcome on Hub" cutscenes
  • Functions of easy detection of player being close or at armory added
  • Detection of player at or close to armory improved
  • If Rearm is not necessary an optional task is not given to player anymore. Instead player gets a notification about the rearm possibility.
  • A hint with the list of required gear is always shown at the armory
  • Auto-adding of required gear now happens only for the first time the player visits the armory
  • Added: Possibility to return all required gear, not only the required gear that is missing
  • Campaign CfgHints included into every campaign mission
  • Time limit increased to 15 minutes, player gets warning at 15 and 3 minutes
  • If the player won't get to assemble point in the 15 minutes:
  • Task fails
  • Player gets the recommended gear
  • Mission is auto-started
  • Hub composition updated; boxes for persistent gear renamed, repositioned and added
  • Gear on units with "adjustArmory = 0" is shown in the armory composition
  • Containers and goggles removed from mission briefing pools
  • Tweaks in Skirmishes
  • Fixed: Ambient animations
  • Fixed: Bug with gear not saving when transiting to skirmish
  • Stance "UP" forced for all units in ambient combat
  • Forced change of player's loadout after Bommos debriefing disabled. Player will retain his gear.
  • Added: Several extra hub notifications
  • Added: Hub / armory sounds
  • Added: Hub notification for "Required Gear"
ENGINE
  • No longer updating attached and invisible EPE objects. Remove attached objects from PhysX scene.
  • Fixed: Broken weapon sway when running
  • Fixed: Made it possible to vote again even after an admin has been selected
  • Fixed: If briefing name is too long server can't control number of players properly
  • Fixed: Possible CTD

Development Branch Changelog - BI forum

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