Arma 3 開発版のリビジョン 123771 が配信

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Arma 3 に新しい機能などコンテンツを先行して実装する開発版がリビジョン 123771 へと更新され、弾薬の質量増加や爆発物が与える損傷値の微調整などが行われました。

また赤外線レーザーが距離によって減衰するなどの調整も施されています。

チェンジログ:
EXE rev. 123771
Size: ~150 MB
DATA
  • Further optimization of animals randomization using call instead of execVM
  • IR laser intensity over distances has been tweaked
  • Fixed: Escape from Altis - Forced wait for respawn causes a mission failure
  • Fixed: Get in / get out points of fuel and box version of Zamak
  • Adjusted maximum vertical angle of static weapons
  • Minor optimization of explosive parameters to better scale explosive damage capabilities amongst various ammo types
  • Increased weight of 30 round 6.5mm magazine to 10 mass, for it should be heavier than 30 round 5.56mm STANAG magazine (which has 8 mass)
  • Decreased weight of PCML (NLAW) rocket, for it has the same weight as Titan despite it is much less effective. These changes also slightly affect ammo-bearers backpack load-outs.
  • Set up proper mass values for all optics. Previous values did not considered used models (generally too small)
  • Decreased weight of PCML (NLAW) rocket allowing Independent Rifleman (AT) to carry one more rocket of this type in his backpack. Since the BLUFOR counterpart has better personal protection and more durable armored vehicles, there is a nice balance.
  • Optimized load out for urban camouflage ammo bearer backpack
  • Added SMG optic variants to appropriate ammo boxes
  • Added 6.5mm LMG sound suppressor into INDEP support ammo box for M200 machine-gun
ネタバレ注意
Game Over: Repositioning of some aerial vehicles for better in-game effect
ZEUS
  • Added: Speed mode can now be set in the group and waypoint attributes windows
  • Added: New attribute for Custom Objective allowing Zeus to disable the objective destination. Useful for more abstract tasks, e.g., "Remain stealthy".
  • Added: New markers are now created with the color of the previously set marker
ENGINE
  • Fixed: Possible cause of CTD on Dedicated Server
  • Fixed: Placing units over each other in 2D map (Zeus)
  • Optimized sounds in -nosound mode and on Dedicated Servers
  • Fixed: Empty action on dead body with only a handgun
  • Fixed: Possible crash in MP games
  • Sound: Added: APO fadeout effect
  • Changed behavior of throttle animation source
  • Fixed: Possible CTD while adding experience to AI (global situation knowledge)
  • Fixed: Crash related to currentZeroing
  • Fixed: Wrong zeroing returned for soldiers

Development Branch Changelog - BI forum

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