Arma 3 に新しい機能などコンテンツを先行して実装する開発版がリビジョン 123747 へ更新され、不具合修正などが行われました。
チェンジログ:EXE rev. 123747
Size: ~340 MB
DATAZEUS
- Helicopter damage handling improvements:
- Reasonable protection from small arms
- Added: Fuel hitpoints to helicopters
- Engines better (reasonably) protected from small arms
- Fixed: Gunship turret gun animations and optics locations
- Modified helicopter pilot head limits
- Fixed: Levitating missiles on helicopter gunships
- Fixed: Unified re-spawn weapon for BLUFOR AT specialist
- Fixed: Unified chem-light color of BLUFOR helicopter pilots and helicopter crew
- Made floating structures indestructible as they were supposed to be
- Fixed: Stadium model position and roadways
- Added: Customizable area for scenario-specific on-screen information (e.g. info about time and place)
- Added: Custom scenario name is now shown also in diary
- Improved destructive capability of under-barrel and GMG grenade projectiles against vehicles
- Advanced hints were shown even when tutorial hints were disabled - parameter (_this select 5) implemented
- Header of BIS_fnc_advHint corrected: (_this select 3) and (_this select 4) parameters (condition and duration for full version of hint) were already implemented
ENGINE
- Added: "Scenario Name" module which allows Zeus to set the name of the current scenario. It's shown to every player who joins or respawns.
- Fixed: 'respawnOnStart' attribute in description.ext was ignored (http://feedback.arma3.com/view.php?id=14585)
- Fixed: Autonomous vehicles are now respawned with virtual crew inside
- Fixed: Players were removed from Zeus' list after they died in ZSC scenarios
- Fixed: Zeus in ZGM scenario with God mode enabled still had challenges
- Fixed: Incorrect players count in MP header in ZGM 48+2 Master Stratis
- Fixed: When Zeus played some music, other Zeus players couldn't hear it
- Fixed: Deleting an object to which "Move", "Neutralize" or "Protect" objective is attached resulted in the objective being moved to the bottom left map corner
- Fixed: "Neutralize" and "Protect" objectives no longer require objects to be completely destroyed, disabling them (e.g., shooting vehicle tires) or killing their crew will complete them as well
- Fixed: When one Zeus took control over a unit and another Zeus did the same with the unit as well, the first Zeus lost the ability to control any further units. Now, the seconds Zeus won't be able to take over already controlled units.
- Added: Skill can now be set also in group attributes. The adjusted value is applied to all group members.
- Added: Ability to set the Game Master module’s "Default addons" attribute to "All", which will automatically add every addon in the game, including community ones
- Fixed: Editing the Intel item deleted previously saved text
- Fixed: Weather module didn't show a fog preview in singleplayer
- Fixed: Hiding and showing the Zeus interface ('Backspace' by default) created a non-interactive area where a notification is shown, preventing Zeus from selecting or editing units there
- Fixed: Entity icons were hidden when Zeus returned to the interface after leaving it with hidden menus (by 'Backspace')
- Fixed: Vehicles can no longer be configured as respawns for sides without any players present in the mission
- Added: New animation sources for car throttle and brake
- Aiming-related breathing refactored and prepared for further changes
- Sound: Removed environment sounds influence by rain density; rain volume was affected by rain density
- Support for hidden selection materials on soldier proxies (eg. headgear)
Development Branch Changelog - BI forum
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