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Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョン 116387 が配信され、Zeus Game Master において Rispawn モジュールを使用してパラシュート降下を使ったリスポーンが可能になりました。
また、 Altis 島への微調整も行われています。
チェンジログ:EXE rev. 116387
Size: ~269 MB
DATAZEUS
- Some particle lights tweaked (mainly missiles)
- Greyhawk/Ababil UAVs have missiles/bombs controlled by the gunner
- Altis has been tweaked with:
- http://feedback.arma3.com/view.php?id=17591
- http://feedback.arma3.com/view.php?id=18102
- http://feedback.arma3.com/view.php?id=17591
- http://feedback.arma3.com/view.php?id=18102
- Fuel signs on gas stations have been balanced in distant LODs
- Geometry of the VTOL wreck has been re-balanced
- Balanced parameters of Wipeout Gatling ammo and Neophron Cannon ammo (both are now stronger)
- Fixed: Shadow of the cap with headphones
ENGINE
- The Welcome Screen has been balanced for Zeus
- Fixed: Pressing 'Space' in curator interface will now move the camera to the actual position of the player who pinged, not to position where he sent the ping
- Added: "Player Respawn" modules can now be raised in the air, resulting in players respawning on a parachute
- Fixed: Object costs in Seize and Defend missions were incorrect
- Removed: Respawn in parachute when Deathmach type is selected in ZGM mission params. Respawn in parachute can now be achieved by raising respawn module in the air.
- Fixed: CTD when setting waypoint attributes ( http://feedback.arma3.com/view.php?id=18206 )
- Small amount of Join-In-Progress message balancing
- Fixed: Zeus placing waypoint instead of map moving
- Fixed: Zeus placing units on top of each other in the map
- Fixed: CTree class multi selections
- Fixed: CTree sorting
- Fixed: Skipping changes when weather is synced from server
Development Branch Changelog - BI forum
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