Arma 3 開発版のリビジョン 116254 が配信

arma3ロゴ

Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョン 116254 が配信されました。

パーティクル効果の最適化や A-164 Wipeout における飛行特性の更新が行われています。また、暗視装置付きゴーグル、双眼鏡とレーザー指示器の為の特別なホルダーが追加されました。

チェンジログ:
EXE rev. 116254
Size: ~110 MB
DATA
  • Optimization of various particle effects
  • Adjusted scripts for animal color randomization to be more MP-friendly
  • Fixed: Smoke module not visible in MP ( http://feedback.arma3.com/view.php?id=18000 )
  • Fixed: Align left and align center texts in HUDs for A-164 and To-199 planes
  • Added: Stall, lights and anti-collision lights indicators in HUDs for A-164 and To-199 planes
  • Updated: A-164 flight model with new parameters and reduced nose-drop issues
  • Disabled lights on the front gear of To-199
  • Moved air intake switch threshold for To-199 from 50-70m to 10-25m
  • Added: BIS_fnc_loop for code / function looping with timing and conditional control
  • Added: BIS_fnc_runLater for code / function executing later, with timing and conditional control
  • Fixed: BIS_fnc_establishingShot - viewing angle dependency on direction of camera movement
  • BIS_fnc_establishingShot: Formatting of SITREP made consistent with campaign presentation
  • New: BIS_fnc_addStackedEventHandler now supports custom parameters to be used as suggested: http://forums.bistudio.com/showthrea...=1#post2617251
  • Increased the limit for the speed indicator of the Strider (fixed http://feedback.arma3.com/view.php?id=16472 )
  • Added specific holders for NVG, binoculars and laser designator
ネタバレ注意
  • Improved transition of gear from the “Win” outro to both epilogues
  • Fixed: In Preventive Diplomacy there was a chance CAS support would engage enemy without player requesting its support
  • Fixed: Moral Fiber issue ( http://feedback.arma3.com/view.php?id=18005 )
  • Fixed: In Moral Fiber, point X-ray was considered cleared, even though enemy soldiers were still present (and they can shoot the player)
  • Status Quo
    • Performance in Athira improved by tweaking the object compositions
    • The car accident composition is now handled by the FPS optimization routines as well
    • Muzzled AI soldiers trying to report contacts during this peacetime situation
  • Game Over
    • Date and time in scenario Intel fixed to be on par with cfgTimeline
    • Unused conversation deleted
    • Changed channel from direct to side as Kerry can already be in vehicle (and won't hear himself if in 3rd person view)
ZEUS
  • Added: Time slider in "Skip Time" module now has logarithmic scale, allowing precise time adjustment both in range of hours and days (maximum value is now 7 days, as opposed to previous 24 hours)
  • Added: Simple transition effect showing how much time was skipped after Zeus adjusts the time using "Skip Time" module
ENGINE
  • Fixed: Log warning message format which caused crash in rare cases
  • Added: Zeus crew icons
  • Added: Zeus waypoint naming
  • Fixed: Zeus map movement
  • Fixed: Zeus get out action on cars
  • Fixed: CTD with missing groups
  • Fixed: Sound: Changed loop count from infinite to 1. Sample no longer needs to explicitly stop.
  • Fixed / Updated: Restarted sample position
  • Updated: Sound: Enabled infinite looping for "loop" sounds

Development Branch Changelog - BI forum

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