Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョン 115975 が配信され、試作ながらもマルチプレイ時で天候と時間が同期されるようになりました。
チェンジログ:EXE rev. 115975
Size: ~250 MB
DATA
- Removed obsolete classes of cargo poses
- Fixed: Indestructible radio tower in Showcase Vehicles (changed hitpoints in the model)
- Adjusted volume levels on various weapons
- Added: New samples for ACP-C2
- Added: New sound for reloading UGLs
- Changed active elements in commander optics of Marshall, Cheetah, Mora and Kuma
- Standarized driveOnComponents on tank tracks - they should now be better at passing low obstacles
- Slammer UP recoil animation improved
- Fixed: Missing muzzleflash for RCWS UGV
- Fixed: Hitpoints for lights of Van
- Uniforms and accessories should be available in holders again
ENGINEネタバレ注意
- Added: GetIn action for Zeus UI (Drag&Drop)
- Added: Automatic deleting of Zeus-created groups when they are empty
- Added: New scripting command for getting list of activated addons (activatedAddons)
- Fixed: Water splashes when tanks land on the ground
- Fixed: Dust from tracks while in the air
- Fixed: Script command enableSimulationGlobal didn’t work during mission briefing
- Fixed: Deleting of non-local soldiers inside vehicle before vehicle itself (Zeus)
- Fixed: Multiple deletion on soldiers in cars (Zeus)
- Added: Sound: Ability to play loop sample in specified region, a sample has 3 parts: start, loop & end - used for continuous fire mode. Loop region is set in SoundPars.loopBegin and SoundPars.loopLength, config definition: sound[] = {path, db3, 1, 2300, {32438, 24500}}
- Added: Support for thermal black hot mode in PiP
- Crosshair size roughly matches the extent of weapon sway
- Hotfix: Module initialization order adjusted for the Linux Dedicated Server
- Fixed: Deleting task target
- PIP mode (VIS, NV, TI) is the same as mode in AVs optics (could be changed by player while in control of AV)
- Fixed: Problems with skinned instancing when PiP is used
- Added: Prototype of weather and time synchronization for MP
Development Branch Changelog - BI forum
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