Arma 2 の MOD である Advanced Combat Environment 2 MOD で実装されていた医療システムを、Arma 3で再現する XMedSys 医療システムアドオン がバージョン0.2.0 ベータへと更新され新しい UI やアイテムのモデル化に加え、バランス調整が行われました。
使用方法や特徴は こちら 。
ホットフィックスを追加
- 新しいユーザー インターフェース
- 最初のモデル化されたアイテム
- 最初のバランス調整パッチ
- 体力と痛み
- optional health/pain regeneration
- 正確な死亡までの時間
- new requirement: XActionUI (currently not available as seperated addon so laying in XMedSys/Addons folder)
- new requirement: XLib (currently not available as seperated addon so laying in XMedSys/Addons folder)
- XMedSys now uses XActionUI for others/self interaction [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=56&project=2 ]Please note that the put/pull unit into/from vehicle thingy is still working with old UI as the new one is not finished yet
- You now can use ALL actions on yourself if not limited (but the defi ... because that will not make ANY stupid sense :F) [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=53&project=2 ]
- Fixed error message on respawn [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=51&project=2 ]
- New variable for pain reduction per tick: X39_MedSys_var_Pain_ReductionPerTick (default: 0.01)
- Added a way to regen Health/Pain over timer [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=52&project=2 ]
- Added CPR option. Doing CPR will FULLY stop the timer until you stop it[ http://feedback.vbundeswehr.de/index.php?do=details&task_id=40&project=2 ]
- New variable to enable HP Regen: X39_MedSys_var_HpRegenOverTime_Allow (default: true)
- New variable to set max HP Regen (in percent where X39_MedSys_Display_TimeBeforeRespawnAvailable_Death is the max): X39_MedSys_var_HpRegenOverTime_MaxRegen (default: 0.2)
- New variable to set HP Regen per tick (in percent where X39_MedSys_Display_TimeBeforeRespawnAvailable_Death is the max): X39_MedSys_var_HpRegenOverTime_RegenPerTick (default: 0.001)
- New variable to disallow regen when bleeding : X39_MedSys_var_HpRegenOverTime_OnlyRegenWhenNotBleeding (default: true)
- New variable to disable morphine zeroing when given (to prevent overdose if target has pain): X39_MedSys_var_Pain_disableZeroingOnReceive (default: false) [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=55&tasks=&project=2 ]
- Renamed variable X39_MedSys_LifeTime to X39_MedSys_var_LifeTime
- Renamed variable X39_MedSys_Head_HeadShotDeathLimit to X39_MedSys_var_Head_HeadShotDeathLimit
- Renamed variable X39_MedSys_Head_DamageMultiplicator to X39_MedSys_var_Head_DamageMultiplicator
- Fixed: you can drag/carry endless count of people
- Fixed: you can carry alive people [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=48&project=2 ]
- Fixed: you cant disable the UI locally through changing the userconfig file [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=63&tasks=&project=2 ]
- (hopefully) fixed drag/carry not stopped when own unit dies [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=44&project=2 ]
- DeathTimer is now more accurate! (Respawn button is still working with sleep so it is not affected : / sry) [ http://feedback.vbundeswehr.de/index.php?do=details&task_id=57&tasks=&project=2 ]
- New default values:
- X39_MedSys_var_Pain_MorphineHealValue (1 -> 3)
- X39_MedSys_Healing_MedKitValue (1.5 -> 5)
- X39_MedSys_Legs_DamageMultiplicator (1 -> 2)
- X39_MedSys_Generic_DamageBeforeKnockOut (1 -> 4)
- X39_MedSys_Generic_DamageBeforePermaKnockOut (1.5 -> 6)
- X39_MedSys_Generic_DamageBeforeDead (2 -> 8)
- X39_MedSys_var_Action_CheckUnit_OutputRealValues (true -> false)
- Some internal stuff:
- http://feedback.vbundeswehr.de/index.php?do=details&task_id=41&project=2
- Ongoing improvements of code
- put XEventSystem inside of the "requiredAddons" array of X39_MedSys_Scripting
- !USERCONFIG CHANGE!
- Added AllowMorphineView variable
- Fixed X39_MedSys_var_Head_HeadShotDeathLimit variable (currently there is no way to revive you if youre killed with the "HeadShot")
- Fixed: setting X39_MedSys_var_Pain_AllowHealthOvercharge to false will still add negative pain ammount when no pain is left
- Fixed: setting X39_MedSys_var_Pain_AllowMorphineOverdoseEffect to false will still apply blurry effect to screen when having overdose
- Added variable to manipulate healing value of Morphine: X39_MedSys_var_Pain_MorphineHpHealValue (default 0.5)
- When X39_MedSys_PreventGuiOpening is set to true when respawn happens it will be automaticly now set to false
Userconfig ファイルの更新が行われています。
この MOD には同梱されている XEventSystem が必要です。
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