Arma 3に新しい機能などコンテンツを先行して実装する開発版のリビジョン 114301 が公開され、1月21日に配信予定となっているキャンペーン エピソード2"Adapt"が実装されました。
次のリビジョンからチェンジログにネタバレが含まれるので、スポイラーのセクションに気をつけてください。
チェンジログ:EXE rev. 114301
Size: ~232 MB
- Added: Campaign episode "Adapt"
- Please consider carefully whether you’d like to test this version here now - or would rather wait for the release on January 21.
- Added: "Adapt" music:
- 4 event tracks (with variants)
- 1 ambient track
- 1 background track
- 4 lead tracks (with variants)
- Impacts of bullets cause soldiers to ragdoll a bit (flinch) even if they are fully absorbed by armor
- Stolen (different side) vehicle is unassigned from group - to prevent AI team members from destroying it
- Deleted preloaded building when the original building is already destroyed (should fix http://feedback.arma3.com/view.php?id=7136 ... but does not )
- Fixed: 3rd person mortar view
- Fixed: MLRS not shooting at given position
- Fix for low skill AI turret gunners shooting at impossible-to-hit targets
- Tripwire mines now work properly when put in buildings
- Fixed: Possible issues with cinema border function being called badly
Development Branch Changelog - BI forum
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