Arma 3 開発版がリビジョン 146461 で CfgDustEffects を実装

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Arma 3 へ新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 146461 へ更新。地表に応じて生成するパーティクルの設定が拡張されたり、新たなスクリプト コマンドをいくつか追加しています。

チェンジログ:

EXE rev. 146461 (game)
EXE rev. 146461 (Launcher)
Size: ~ 310 MB

DATA

  • Added: Base CfgDustEffects classes to config (CfgDustEffectsAir, CfgDustEffectsMan, CfgDustEffectsCar, CfgDustEffectsTank, CfgDustEffectsTankSmall) and implemented them on vanilla vehicles - FT-T131130
  • Tweaked: Appearance of wheels in the last resolution LOD of AMV-7 to make it more in line with the rest of the vehicles
  • Fixed: Commander turret indicator direction in interior views - FT-T151429
  • Fixed: Zeroed ironsights on MX, Katiba, TRG, Mk20, Zafir, M320, GM6, Mk18, Rahim, Protector, Sting, Vermin, Zafir and Mk200
  • Fixed: Virtual Arsenal / Garage would incorrectly show the previous DLC icon in the right tab

ENGINE

  • Added: New DustEffects class syntax - FT-T131130
  • Added: getAllUnitTraits script command
  • Added: surfaceTexture script command
  • Added: getVehicleTIPars script command
  • Added: Optional parameter to roadsConnectedTo to perform an extended search and return pedestrian 'roads'
  • Tweaked: isOnRoad / roadAt now have better detection on bridges or when a 2D position is supplied
  • Fixed: CTD when a helicopter's HUD / cockpit digital clock reached a full hour - FT-T148480
  • Fixed: "unknown animation source" RPT spam for Simple Objects
  • Fixed: Topography/exportnogrid cheats not working in 3DEN - FT-T151119
  • Fixed: getMousePosition script command not handling sampling resolution correctly - FT-T84241
  • Fixed: isOnRoad / roadAt can now detect pedestrian 'roads' - FT-T151014

Development Branch Changelog - Page 57 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums

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