Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145824 へ更新。 外伝拡張パック Contact の装備や車両の微調整に加えて、新しいスクリプト コマンドを追加しています。
Arma 3 Contact - Sandbox Trailer - YouTube
外伝拡張パック Contact は 7 月 25 日に発売です。
チェンジログ:
EXE rev. 145824 (game)
EXE rev. 145824 (Launcher)
Size: ~2.2 GBDATA
- Added: Hay impact particle effects and adjusted penetration properties
- Tweaked: Kipchak vest pouch layout and positioning
- Tweaked: Mini UGV light indicator in its HUD
- Tweaked: Various LDF / civilian role loadouts
- Fixed: Used identity names for Livonian civilians
- Fixed: AKM drum magazine was using the wrong reload action
- Fixed: Leaflet dropping function (https://feedback.bistudio.com/T141507)
- Fixed: Two Pacific CSAT mechanized groups were using the deprecated (pre-interior) variant of MSE-3 Marid
- Fixed: An undefined variable error when exporting inventory with a weapon without a magazine in a scheduled script environment with BIS_fnc_exportInventory
- Fixed: Rook-40 reload animations so the bolt no longer travels back with the slide, but rather moves down after every shot (https://feedback.bistudio.com/T141609)
- Fixed: Many Livonia object placement issues
- Added: CH-67 Huron and Mi-290 Taru are now purchasable by players
ENGINE
- Added: Alternative syntax to isLightOn for retrieving the state of search lights (lights defined in turrets - e.g. on WY-55 Hellcat)
- Example: isLightOn [cameraOn, [0]]
- Added: Optional parameter for addWeaponItem for instant loading of magazines into a weapon
- Example: player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell", true];
- Added: PlayerConnected and PlayerDisconnected Event Handlers were extended with _idstr (a string version of _id)
- Added: #monitor and #monitorDS extended with player count info
- Changed: Format of the arguments passed to addWeaponWithAttachmentsCargo
- Fixed: Inconsistent behavior of weaponsItems and weaponsItemsCargo commands. The array will always contain 7 items now (including primaryMuzzleMag and secondaryMuzzleMag even if they're empty).
- Fixed: Servers with missionsToServerRestart=1 would skip the debriefing after missionEnd
- Fixed: The array version of the callExtension script command did not check if the function name argument is a string
Development Branch Changelog - Page 55 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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