Arma 3 開発版のリビジョン 145824 で車両と装備、スクリプト コマンドに調整

地球上で外宇宙生命体と遭遇をテーマにした Arma 3 の新たな拡張パック「Contact」

Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145824 へ更新。 外伝拡張パック Contact の装備や車両の微調整に加えて、新しいスクリプト コマンドを追加しています。

Arma 3 Contact - Sandbox Trailer - YouTube

外伝拡張パック Contact は 7 月 25 日に発売です。

チェンジログ:

EXE rev. 145824 (game)
EXE rev. 145824 (Launcher)
Size: ~2.2 GB

DATA

  • Added: Hay impact particle effects and adjusted penetration properties
  • Tweaked: Kipchak vest pouch layout and positioning
  • Tweaked: Mini UGV light indicator in its HUD
  • Tweaked: Various LDF / civilian role loadouts
  • Fixed: Used identity names for Livonian civilians
  • Fixed: AKM drum magazine was using the wrong reload action
  • Fixed: Leaflet dropping function (https://feedback.bistudio.com/T141507)
  • Fixed: Two Pacific CSAT mechanized groups were using the deprecated (pre-interior) variant of MSE-3 Marid
  • Fixed: An undefined variable error when exporting inventory with a weapon without a magazine in a scheduled script environment with BIS_fnc_exportInventory
  • Fixed: Rook-40 reload animations so the bolt no longer travels back with the slide, but rather moves down after every shot (https://feedback.bistudio.com/T141609)
  • Fixed: Many Livonia object placement issues

Warlords

  • Added: CH-67 Huron and Mi-290 Taru are now purchasable by players

ENGINE

  • Added: Alternative syntax to isLightOn for retrieving the state of search lights (lights defined in turrets - e.g. on WY-55 Hellcat)
    • Example: isLightOn [cameraOn, [0]]
  • Added: Optional parameter for addWeaponItem for instant loading of magazines into a weapon
    • Example: player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell", true];
  • Added: PlayerConnected and PlayerDisconnected Event Handlers were extended with _idstr (a string version of _id)
  • Added: #monitor and #monitorDS extended with player count info
  • Changed: Format of the arguments passed to addWeaponWithAttachmentsCargo
  • Fixed: Inconsistent behavior of weaponsItems and weaponsItemsCargo commands. The array will always contain 7 items now (including primaryMuzzleMag and secondaryMuzzleMag even if they're empty).
  • Fixed: Servers with missionsToServerRestart=1 would skip the debriefing after missionEnd
  • Fixed: The array version of the callExtension script command did not check if the function name argument is a string

Development Branch Changelog - Page 55 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums

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