Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145757 へ更新。引き続き新マップ「リヴォニア」の調整や、先日追加された新たな武器へ様々な調整を行っています。
PSA: The new weapons from the upcoming #Arma3Contact expansion are now available for testing on #Arma3's Dev-Branch (alongside the new Livonia terrain). Pre-purchase today for Sneak Preview Access and share your feedback on the @bohemiainteract forums: https://t.co/xay5fSjcfd pic.twitter.com/R2o52Ogixb
— Arma 3 (@Arma3official) June 11, 2019
チェンジログ:
EXE rev. 145757 (game)
No new Launcher EXE
Size: ~1.8 GBDATA
- Known Issue: Shotgun Slugs are a tad OP after the zeroing fix 😇
- Added: Black variant of MRD optics
- Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk, and PO-30 Orca
- Added: Field Manual topics are now labeled by a DLC icon
- Tweaked: Adjusted the roadway LOD of Barn (Brick)
- Tweaked: Applied minor corrections to Russian, German and Polish warning sign texts
- Tweaked: The RPK-12 bipod was clipping with side rail accessories
- Tweaked: The AK-12 hand animation when used with a uniform without gloves
- Tweaked: BIS_fnc_locationDescription now recognizes named locations of type Hill
- Tweaked: Visual iteration of the Rugged Desk Chair
- Fixed: Weird lighting on Radar Complex (HQ) debris
- Fixed: Corrected Livonia town name signs from Gieraltow to Gieraltów and from Sobotka to Sobótka
- Fixed: Promet MR accuracy was incorrectly shown in Arsenal
- Fixed: 12GA Slug ammo ballistics when an optic is attached
- Fixed: Removed temporary 'magic boxes' from AK-12 models (Contact Expansion Asset Feedback)
- Fixed: Promet SG is now using a shotgun aiming cursor when the TSP-12 is selected
- Fixed: The Kozlice reload animation now shows the correct color shells
- Fixed: NATO Pacific Light AT soldiers were using the wrong MX magazine
- Fixed: NATO Pacific Team Leaders were missing GPS
- Fixed: SPAR-16S is now using a proper reload animation when loading STANAG 30rnd magazines
- Fixed: Duplicated magazines in Zeus ammo box UI
- Fixed: Hidden magazines (scope = 1) are no longer automatically added when selecting a weapon in Arsenal
- Fixed: Randomizing loadouts in Arsenal can no longer add hidden weapon attachments
- Fixed: A looping error caused by an undefined variable at the start of Paradise Found
- Fixed: Various inventory icons of Contact equipment
- Fixed: Incorrect object placements and other issues on Livonia
- Fixed: Miscellaneous Livonia object issues
- Fixed: Cover Map module was broken (https://feedback.bistudio.com/T140558)
- Added: Filter for Global Mobilization assets in Arsenal
- Added: Mass dismissal of subordinates
- Added: Sector scan cool-down parameter
- Changed: SAM site costs were significantly increased
- Changed: createVehicleLocal replaced with createSimpleObject (with local parameter)
- Changed: Garbage Collector update
- Changed: Player's icon is now shown on the map as well as AI players
- Fixed: Various script errors
- Fixed: Consecutive friendly fire is no longer ignored
ENGINE
- Fixed: Headless Clients are no longer taken into account when switching server states (https://feedback.bistudio.com/T139685)
- Changed: unsafeCVL is now turned on by default (old behavior for createVehicleLocal)
- Tweaked: Default values for timeout were changed back to: votingTimeOut=1 min, roleTimeOut=90 s, briefingTimeOut=1 min, debriefingTimeOut=45 s
- Tweaked: The default value for lobbyIdleTimeout=0 s (turned off by default)
Development Branch Changelog - Page 55 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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