Arma 3 クリエイター DLC の第一弾で、冷戦下の東西ドイツを舞台にした Global Mobilization がバージョン 1.0.3153 へ更新。トラックにアニメーションや東ドイツ軍に衛生兵ユニットの追加、それに多数の修正を行っています。
Arma 3 Creator DLC: Global Mobilization - Cold War Germany Trailer - YouTube
冷戦下の東西ドイツを舞台にしていて、夏と冬がある 419 km² の Weferlingen マップと派生型を含み、一部車両には内装もある 42 の新しい車両、派生型を含む 21 の新しい武器、そして大量のキャラクター アセット、さらに 10 のミッションからなるシングルプレイヤー キャンペーン、17 のマルチプレイヤー用協力/対人シナリオが実装されます。
チェンジログ:
Content Fixes:
- Added: 100m grid to 2D map of Weferlingen.
- Added: Adding animation for doors on 2t medical truck
- Added: Door step animation for door on 2t medical truck
- Added: East German Medic unit.
- Added: Empty License Plate preset
- Added: Zeus Game Mode East and West, summer and winter.
- Added: Civilian variants of 2t truck
- Added: Version number now visible in main menu (GM icon tooltip)
- Changed: Adding tracer ammunition to PKT on all east german vehicles
- Changed: Penetration values of all hand weapon ammunition adjusted
- Changed: Removing top 2 stretchers on the Medical Ural 375D
- Changed: 30 round magazines for 105mm L7 tobe used in campaign
- Changed: 762 ammo update part 1
- Changed: Added gloves to danish winter uniform.
- Changed: Adding Vehicle in Vehicle capabilities for 10t mil gl truck
- Changed: Adjusting civilian 2t truck tires
- Changed: Adjusting FFV limits for cargo positions on M113
- Changed: Adjusting Pzf84 Illum trigger time
- Changed: Adjusting viewlimits of BMP1 commander's turret
- Changed: AI-Assist in tank missions
- Changed: Attribute option to select License Plate type
- Changed: Border Fence Gate's resistance to vehicles
- Changed: Border Gates are now unlocked by default. (setVariable ["locked",True] to lock gate again)
- Changed: Concussion Grenade and Fragmentation Grenade to behave different
- Changed: DF7X40 and FeroD16 sizes.
- Changed: Doubled Air Raid Siren audible distance.
- Changed: Enemy distribution in "All Cats Are Grey by Night"
- Changed: Increased structural integrity of border fences.
- Changed: Increasing accuracy of P1 and PM (just a bit)
- Changed: Increasing MP2 rate of fire (just a bit)
- Changed: Lowered M35/53 Helmet's position on head.
- Changed: Missile Safari Coop mission - Some enemy AI paths redesigned.
- Changed: Moved eye memorypoint of P1 and PM further back
- Changed: Reducing Armor of TPz1
- Changed: Reducing IndirectHit and indirectHitRange of the PKM API round
- Changed: Reducing IndirectHit damage and IndirectHitRange of HEAT rounds
- Changed: Reducing Supply range of support vehicles
- Changed: Reducing T55 rotation and elevation speed
- Changed: Removing Digital GPS and Crew Manifest (right and left display) from driver and all turrets
- Changed: Removing UN from T55 UN turret texture
- Changed: Rifle ammunition adjusted to better represent reality
- Changed: Setting KPz1 XSW Spotlight doors to open by default instead of closed
- Changed: Storing Turreted weapons now also works when player is under AI command
- Changed: Structural integrity of structures and small objects increased by 160%.
- Changed: TvT missions's respawn at MHQ
- Changed: Uniform-Updates are now fully local, no longer needlessly global.
- Fixed: Version Number only visible in local Development build
- Fixed: Floating branch on Summer picea 03
- Fixed: Explosives and mines no longer have a muzzle to be switched into
- Fixed: Mirrored mirror on type 1200
- Fixed: Adding exhaust effect to second exhaust pipe of Type 1200
- Fixed: Adding medical capabilities to ACEI and ACEII containers
- Fixed: Adding missing placeable objects for Binoculars
- Fixed: Adding missing Repair ability to BPz2
- Fixed: Adding showWindow = 0; to all Take and Store weapon useractions
- Fixed: Advanced Turret Eden editor turret double occupation issue
- Fixed: Ai Driving component
- Fixed: Bad PhysX Geometry Lod on railroad objects.
- Fixed: BMP1 commanders hands not following the optics when rotating
- Fixed: BMP1 gunner and commander get in animation issue
- Fixed: BMP1 Maljutka disappearing when gunner is turned out
- Fixed: BMP1 rear left foor opening the wrong way
- Fixed: Boardwall animations not working in lower lods on 2t truck
- Fixed: Boardwall animations not working in lower lods on 5t trucks and 10t truck
- Fixed: Borderfence when destroyed removes SM70 along with it.
- Fixed: BPz2 Commander Hands not following MG3 movements
- Fixed: BPz2 commander proxy position is too low
- Fixed: Branches and Tree Stump clutter objects now render correctly in foggy weather
- Fixed: Bridges had wrong Z-Bias.
- Fixed: Broken Nation Insignia in lower lods of BRDM2UM
- Fixed: BT11 and BT6 rooftop collision issues.
- Fixed: Bumpy bicycle ride (Thanks Lexx!)
- Fixed: Cargo animation issue for 3rd passenger on Post p601
- Fixed: Church Door Opening wrong way
- Fixed: Commander RTT view not following the rotation on BMP1
- Fixed: Damper compression on type 1200
- Fixed: DDR Crew was unable to throw grenades or place mines.
- Fixed: DK infantry groups factionclass
- Fixed: Dozer blade named selections in lower lods and shadowlod
- Fixed: Driving behaviour of zsu234 to avoid locking up of tracks
- Fixed: Engine getting turned on when loader turret is moving
- Fixed: FlakPz1 Groups faction class fixed
- Fixed: Floating wooden boards in lower lods on Ural Transport and Ural Ammo Truck
- Fixed: Friendly AI "All Cats Are Grey by Night" not reacting to commands.
- Fixed: Grenades bounced off an invisible window glass on gm_euro_office_01 and _win
- Fixed: Hatch closing logic ignoring if the cargo seats
- Fixed: Indirect hit calculation
- Fixed: InitSpeed for MP2A1 magazines is configured too high
- Fixed: Issues with some weapons having laser range finders enabled
- Fixed: K125 Speedometer needle animation
- Fixed: Launcher + Binocular in IWP had wrong IK mode enabled.
- Fixed: M113 cargo would not seat back down correctly.
- Fixed: M113 Command Antenna Mast not animating
- Fixed: M35 Helmet Netting always visible on last lod.
- Fixed: Mass of PKM
- Fixed: MG3 belt not being present in 1st person view on KPz 1a1a1
- Fixed: Minor terrain object placement adjustments.
- Fixed: Misaligned Geo Lod for big steel frame mining tower.
- Fixed: Missing author for GC insignia.
- Fixed: Missing Author for GE voices.
- Fixed: Missing shadow lod for optics holder on Pzf44
- Fixed: Missing smokeshell effect classname
- Fixed: Misplaced exhaust smoke effect on the p601
- Fixed: Misplaced particle effects on BPZ2 front machine gun
- Fixed: Badly positioned P1 pistol
- Fixed: Mixed up animation names in the customization dialog on the KPz1a1a1 and 1a1a2
- Fixed: P1 and PM having cartridge ejection on the wrong side
- Fixed: Practice grenade no longer behaves like a normal grenade
- Fixed: Propellers on TPz not rotating to the back when in swimming
- Fixed: Rifle animation for when magazine is shot empty
- Fixed: Script error when undo button is used after replacing a gm vehicle with another gm vehicle
- Fixed: Second fuel pump indicator on the 5t fuel truck not having its indicator
- Fixed: Skeleton mismatch for winter DEST building. Thanks Dahlgren.
- Fixed: Smoother reload anims for MP2 and G3 when running.
- Fixed: Some bridges no longer slow down bikes.
- Fixed: T55 commander clipping through hull when turret is at 10
- Fixed: Terrain issues with bridges
- Fixed: Terrain issues with rails
- Fixed: Terrain issues with rivers
- Fixed: Texture of 5t refuel truck fuel tank
- Fixed: Texture underside of FlkPz1 turret hatch
- Fixed: Towing hooks not being in ramp named selection on m113 versions
- Fixed: Turret Switching system no longer working after respawn
- Fixed: Unit remains prone when exiting LATGM and Fagot launchers
- Fixed: Weapon mass macro producing proper results
- Fixed: West German Field Cap had minor head-clipping.
- Fixed: Weird glass issues with East German grocery shop.
- Fixed: Winter church using wrong replace-damage model.
- Fixed: Winter Highway Bridges used non-winter textures.
- Fixed: Wrong flag for German voice in virtual arsenal.
- Fixed: Wrong getin/getOut position for TPz1
- Fixed: Wrong isEmpty animation on PM pistol
- Fixed: Wrong number of doors displayed in 3Den for office_01.
- Fixed: Wrong proxy indexes for cargo position in fireGeometry and wreck lod for 2t truck
- Fixed: Wrong smoke effect direction on all mounted MG3
- Fixed: Wrong speed indicator indication of URAL 375D
- Fixed: Wrong speed indicator indication of URAL 4320
- Fixed: Wrong user action in stables building
Campaign Fixes:
- Fixed: Campaign "Never Say Never" : Return-To-Group Warning disabled for cutscene
- Fixed: Campaign "Republikflucht" - Added more equipment to military bases
- Fixed: Campaign "Republikflucht" - Carrying over persistent bridge damage
- Fixed: Campaign - No more Frozen AI units in Papenrode
- Fixed: Campaign - Player no longer has duplicate compass and watch
- Fixed: Campaign mission "All Cats" - Enemy Movement patterns
- Fixed: Campaign mission "All Cats" - Second Infantry Platoon no longer required to end mission
- Fixed: Campaign mission "First Impressions" - Black Screen bug after loading autosave.
- Fixed: Campaign mission "First Impressions" - Reworked M113 behaviour entirely. May that driver someday pass his driving test...
- Fixed: Campaign mission "No Smoke" - Extra Autosave at beginning.
Global Mobilization - Changelog - ARMA 3 - CREATOR DLC - Bohemia Interactive Forums
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