Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145661 へ更新。新たに新しいファンクションとして BIS_fnc_turretConfig と BIS_fnc_vehicleCrewTurrets が追加されたり、ゲーム モード Warlords の改良を行っています。
チェンジログ:
EXE rev. 145661 (game)
No new Launcher
Size: ~1.2 GB
DATAWarlords
- Added: BIS_fnc_turretConfig and BIS_fnc_vehicleCrewTurrets functions
- Tweaked: Offroad visual suspension
- Tweaked: Mk20 visual magazine switch timing
- Fixed: Editor previews for Combat Patrol units (https://feedback.bistudio.com/T139095)
- Fixed: Bad alpha channels on Road Crack decals and changed materials
- Fixed: Walking slowly while crouched with a lowered sidearm was producing no sounds
- Fixed: Enabled hidden selections on the FV-720 Mora Wreck
- Fixed: When a task sent to BIS_fnc_taskParent did not exist, the returned value was incorrectly objNull, not an empty string
- Fixed: Some incorrectly colored weapon magazines in The East Wind campaign
Eden エディタ
- Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum) (iteration)
- Added: Long-range AA defense assets (SAM sites and radars)
- Added: Autonomous defenses are now limited to 3 per player
- Added: A parameter for the maximum Command Points
- Added: A custom offset parameter for Defenses
- Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
- Tweaked: The costs of planes were increased
- Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
- Removed: Mine dispensers from Arsenal (performance issues)
- Fixed: Various script errors
ENGINE
- Fixed: Eden Editor export to SQF was not saving vehicle textures correctly
- Added: A base ammo event handler to the default weapon in order to improve community mod compatibility
- Tweaked: The default lobbyIdleTimeout was increased to 300 seconds
- Fixed: Return values on failure for many script commands
- Fixed: Server crash in the voting system
- Fixed: Players were able to reconnect even after a kickTimeout was set
- Fixed: Admins could be kicked with lobbyIdleTimeout set in the server config
- Fixed: lobbyIdleTimeout would kick Headless Clients
- Fixed: Crash when assigning targets to a group
- Fixed: Simple expression interpolate would not work correctly when fromStart > fromEnd
- Fixed: createVehicleCrew would always create a new group for missing crew instead of adding the crew into the original group
- Fixed: Simple expression eval would not properly interpolate the right side of the function
- Fixed: setGroupIconsVisible and hcShowBar returned objectNull instead of null
- Fixed: setCustomSoundController returned 0 instead of false upon failure
Development Branch Changelog - Page 55 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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