Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145618 へ更新。武器に装填している弾倉独自のモデルが表示される、ダイナミック武器マガジンの調整や、アタッチメントがついた武器をカーゴへ追加できる新しいスクリプト コマンドが新たに実装、ランチャーが先日発表された Global Mobilization に対応されました。
チェンジログ:
EXE rev. 145618 (game)
EXE rev. 145618 (launcher)
Size: ~894.5 MB
DATAWarlords
- Added: Sand 5.56 STANAG magazines to the magazine wells
- Tweaked: AKSU magazine proxy replacement timing
- Tweaked: Adjusted camo of magazines used in the editor-placed weapons which are using magazine proxies
- Tweaked: Adjusted RPG-7 magazine proxy switching and slightly adjusted the proxy position
- Tweaked: The BLUFOR M320 does not shine so much anymore
- Tweaked: Increased the MX SW rate of fire to 750 rounds per minute
- Fixed: NATO vehicles in the Remnants of War campaign were using Pacific liveries
- Fixed: Typo in the function body of BIS_fnc_setDate (https://feedback.bistudio.com/T82819)
- Fixed: A few remaining vehicles in which it still was not possible to open the compass
- Fixed: CTRG story character loadouts
- Fixed: The Varsuk turbine was audible even when the tank had been wrecked (https://feedback.bistudio.com/T136457)
- Fixed: Zubr .45 ACP magazine well definition
Eden エディタ
- Added: You can now blacklist units the AI will purchase by using WLAIRequisitonBlacklist[] = {}; with an array of blacklisted infantry classnames in you scenario's description.ext file
- Added: The cost of any asset can now be changed in the scenario's description.ext file (details)
- Removed: Respawn backpacks from Virtual Arsenal
- Fixed: Static defenses no longer limit the maximum group size even when deleted
- Fixed: Vehicles presets in the editor would not be spawned for sectors owned from the start by BLUFOR or OPFOR
- Fixed: Friendly fire penalty issues
- Fixed: Funds transfer exploit
- Fixed: Sector vote calculation for dead players
ENGINE
- Tweaked: Added better error reporting for incompatible markers; upgraded to serialize the 3D position instead of 2D
- Tweaked: Increased precision of the marker position when serializing
- Fixed: Environmental sounds were audible in the Eden Editor after loading or starting new scenarios even if they had been disabled in preferences>
LAUNCHER
- Added: kickTimeout settings in the server configs
- Added: OnUserKicked event handler for the server configs
- Added: kick.txt which works in sync with the new kickTimeout server config parameter (it is stored alongside ban.txt)
- Added: A server config parameter lobbyIdleTime to manage players sitting idle in the mission/role selection or briefing
- Added: calculatePath script command
- Added: PathCalculated entity event handler
- Added: addWeaponWithAttachmentsCargo and addWeaponWithAttachmentsCargoGlobal script commands
- Tweaked: allowedVoteCmds extended with a 'friendly ratio' - players are kicked if enough of players of the same side vote to kick
- Fixed: ban.txt would sometimes be read from or written to the game root, other times the user folder. From now on, it's always the user folder.
- Fixed: It was not possible to write into ban.txt and kick.txt
- Fixed: lnbSetTooltip (https://feedback.bistudio.com/T83315)
- Fixed: Year would not always sync when setDate was called from the server
- Fixed: animatePylon and setAmmoOnPylon would not take a pylon name as an argument
- Fixed: Crash in the voting system
- Fixed: Using waitUntil with Nil made the script enter a state of infinite suspension
- Added: Creator DLC Global Mobilization is now visible as optional DLC
- Tweaked: Texts
Development Branch Changelog - Page 55 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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