Arma 3 開発版のリビジョン 145345 で MH-9 のクロスヘア用テクスチャを変更できるように

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Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 145345 へ更新。広範囲に渡ってモデルなどの修正を行っています。また MH-9 のクロスヘア用テクスチャを変更できるようになりました。

チェンジログ:

EXE rev. 145345 (game)
EXE rev. 145345 (launcher)
Size: ~271 MB
DATA
  • Changed: MH-9 no longer has a crosshair. A new section was added: "aiming_dot". Now it can be retextured or removed using setObjectTexture (index 1).
  • Changed: Enabled retexturing of the FV-720 Mora exterior pilot view
  • Tweaked: The RPG-42 sight cover is now closed when the weapon is not being used
  • Tweaked: A bullet gets hidden now when reloading the Protector 9mm
  • Tweaked: Improved the syntax of the power line wire destruction script
  • Added: Gorgon commander now has a settle-in animation
  • Fixed: Shading issues of the UAV Terminal models
  • Fixed: Some Titan launcher icons were using wrong icons or missed the rear caps
  • Fixed: Camo nets shadow flickering when the model switched to the second shadow LOD
  • Fixed: BLUFOR (Pacific) variants of UGV_01 (Stomper) were not available in Zeus
  • Fixed: Missing polygons hole in the 1st resolution LOD of the Hellcat helicopter
Warlords
  • Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal
Eden Editor
  • Added: Reference to the spawned airplane in the CAS module (_module getVariable "plane")
  • Added: "Combo" attribute in Eden Editor is now capable of showing a "tooltip" property defined in class Values of the attribute itself
  • Fixed: Eden Editor export to SQF now executes init code in a non-scheduled environment to simulate regular scenarios better
  • Fixed: Eden Editor export to SQF now preserves the group of drone crews, so group settings and waypoints are not lost
  • Fixed: Eden Editor export to SQF was sometimes not assigning the group leader correctly
  • Fixed: Eden Editor export to SQF was not initializing vehicles in vehicles
  • Fixed: Eden Editor export to SQF accidentally exported virtual UAV crews to the layers list
  • Fixed: Eden Editor export to SQF was not creating mines and explosives correctly
  • Fixed: Keyframe Animation module texts have been localized
ENGINE

Development Branch Changelog - Page 54 - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums

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