Arma 3 に衝突で荒廃したマップ追加の Chernarus Redux MOD が v0.59 で改良

Arma2のChernarusを改良したArma3 マップMOD

衝突とウイルスの発生で荒廃し、これまでとは違う Arma 2 のマップを Arma 3 へ追加する Chernarus Redux MOD のバージョン 0.59 が公開。DS House の統合や新モデル、森林から失われている木々の追加、問題の修正、モデルの最適化などがおこなわれています。

Chernarus Redux Update v048 Trailer - YouTube

マップには新たに 15 の入れる構造物、13 の内装がある家屋、Chernogorsk と Elektrozavodsk の間へトンネル、さまざまな場所に軍の検問所を追加したり、森林にある木をランダムで設置、マップの詳細度を向上、地面や水面の手直し、新しい効果音を実装。Arma 3 の品質基準になるよう改良がおこなわれています。

チェンジログ:

  • Added DS Houses in to Mod (DS Houses will no longer be required)
  • - Server Owners see https://pastebin.com/QFDKpW1J
  • Added map wide missing trees in forests/mountains
  • Added Kozlovka Redux
  • Added Shavhovka Redux
  • Added Guglovo Redux
  • Added Staroye Redux
  • Added Novy Sobor Redux
  • Added Mogilevka Redux
  • Added Bor Redux
  • Added Msta Redux
  • Added Dolina Redux
  • Added Kamenka Cliffs Rework
  • Added Chernogorsk Elektro tunnel Rework
  • Added Kamenka River Rework
  • Added Car Park to Altar Bunker
  • Added darkness effect inside Altar Bunker (initial implementation)
  • Added New Models (some still WIP)
  • Hand-held Flash-light "CHR_FlashLight" (works in Altar)
  • Lamp Posts
  • Lamp Posts (Bent)
  • Arma2 Wrecks
  • Arma2 Vehicle Parts
  • Ivy/Vines
  • Barricade Boards
  • Trash Clutter
  • Paper Cutter
  • Brick Clutter
  • Added New Decals (some still WIP)
  • Bullet Casings
  • Glass Shards
  • Papers
  • Road Cracks
  • Patches
  • Pot Holes
  • Added Custom Sound
  • Sound Loops: Day Meadow
  • Sound Loops: Day Forest
  • Sound Loops: Night Meadow
  • Sound Loops: Night Forest
  • Animals: Birds
  • Animals: Crickets
  • Environment: Rain (Weak)
  • Environment: Rain (Strong)
  • Environment: Rain (Near Some Tents)
  • Environment: Rain (Near Some Buildings)
  • Environment: Wind
  • Environment: Cave
  • Environment: Water Drops (In Sewers)
  • Pastebin
  • Replace all building classnames in your server config (CfgBuildings_Chernarus.h) - Pastebin.com
  • Updated map internal structure to new layout
  • Updated pond objects to address screen darkening as a workaround
  • Updated around Chernogorsk Helicopter Extraction Point
  • Reverted Elektro back to Arma2 original to prepare for Rebuild
  • Optimization for Altar Hill Bunker Build
  • Optimization for Underground Train Station Build
  • Optimization for Pobeda Dam Build
  • Optimization for Fake Land Models
  • Optimization for Ivy Models
  • Optimization for Sewer Models
  • Optimization for DS Houses
  • Fix for certain tents not spawning loot (Potential)
  • Fix for boats acting weird on water (Potential)
  • Fixed where sometimes sewer objects topple over when player dies on top
  • Fixed several missing class names
  • Fixed floating military tower
  • Fixed town name not showing on map with correct weight in Balota
  • Fixed random tree on road in Balota
  • Fixed car clipping through terrain at south west road block
  • Fixed stop gate misaligned at south west road block
  • Fixed camo tents missing poles at south west road block
  • Fixed several roads not socializing across map
  • Fixed road not flat near Topolka Dam
  • Fixed weird gleaming texture near Kamenka
  • Fixed Dam near Kamenka has no name
  • Fixed Dam water near Kamenka
  • Fixed boat kind of floating in Kamenka
  • Fixed hanging man misaligned (yet again) at Kamenka Port
  • Fixed road miss placed in Chernogorsk
  • Fixed road missing in Chernogorsk
  • Fixed road uneven in Chernogorsk
  • Fixed road class weight in Chernogorsk
  • Fixed height of ladder in Chernogorsk
  • Fixed ground object having gap in Chernogorsk
  • Fixed floating plank in Chernogorsk
  • Fixed Bus clipping in to building in Chernogorsk
  • Fixed industrial pipe looking weirdly placed at Chernogorsk Industrial
  • Fixed misaligned bridge south of Vybor
  • Fixed trees growing from road in Balota
  • Fixed tree and Hay Bail clipping and such near Gorka
  • Fixed floating bush inside Underground Train Station Cave
  • Fixed warping grass on Underground Train Station
  • Fixed misaligned rail road at Underground Train Station
  • Fixed field tent missing poles at NWAF
  • Fixed several side walk not making sense in NWAF
  • Fixed unevenly placed side walk in NWAF
  • Fixed building clipping through wall in NWAF
  • Fixed bush on road near Krutoy Cap
  • Fixed trees on road near Krutoy Cap
  • Fixed unused power line towers north of Elektro
  • Fixed road not even west of Elektro
  • Fixed sign in middle of road north of Elektro
  • Fixed tree in the middle of road in the middle of nowhere
  • Fixed random house existing in the middle of field for no good reason
  • Fixed somewhere north west, road suddenly downgrading class
  • Fixed weird alignment of wreck object in field
  • Fixed tree growing through building object somewhere north east
  • Fixed sewers where object flips when someone dies on top of it
  • Fixed random tree growing from road near Pusta
  • Fixed tree growing through house just because in middle of nowhere
  • Fixed shack sunk on port on east coast
  • Fixed Log pile floating in Gvozdno
  • Fixed random container placed in middle of field in NEAF
  • Fixed not being able to get out of certain area in NEAF quarantine
  • Fixed road bump north of Orlovets
  • Fixed Road height weird in Duboravka
  • Fixed lamp post going through bus stop in Duboravka
  • Fixed missing trees near Duboravka
  • Fixed terrain level being weird in Myshkino

Chernarus Redux [WIP Release] - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums

3 件のコメント:

  1. 開発者ですが、バージョン表記は0.51ではなく0.59です。訂正させて頂ければ幸いです。

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    1. ご指摘ありがとうございます。タイトルを修正しました。URLは仕様上変えにくいので、051のままになってしまいます。

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  2. 修正有難うございます。urlの方はそのままでも問題ありません。

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