衝突とウイルスの発生で荒廃し、これまでとは違う Arma 2 のマップを Arma 3 へ追加する Chernarus Redux MOD のバージョン 0.59 が公開。DS House の統合や新モデル、森林から失われている木々の追加、問題の修正、モデルの最適化などがおこなわれています。
Chernarus Redux Update v048 Trailer - YouTube
マップには新たに 15 の入れる構造物、13 の内装がある家屋、Chernogorsk と Elektrozavodsk の間へトンネル、さまざまな場所に軍の検問所を追加したり、森林にある木をランダムで設置、マップの詳細度を向上、地面や水面の手直し、新しい効果音を実装。Arma 3 の品質基準になるよう改良がおこなわれています。
チェンジログ:
- Added DS Houses in to Mod (DS Houses will no longer be required)
- - Server Owners see https://pastebin.com/QFDKpW1J
- Added map wide missing trees in forests/mountains
- Added Kozlovka Redux
- Added Shavhovka Redux
- Added Guglovo Redux
- Added Staroye Redux
- Added Novy Sobor Redux
- Added Mogilevka Redux
- Added Bor Redux
- Added Msta Redux
- Added Dolina Redux
- Added Kamenka Cliffs Rework
- Added Chernogorsk Elektro tunnel Rework
- Added Kamenka River Rework
- Added Car Park to Altar Bunker
- Added darkness effect inside Altar Bunker (initial implementation)
- Added New Models (some still WIP)
- Hand-held Flash-light "CHR_FlashLight" (works in Altar)
- Lamp Posts
- Lamp Posts (Bent)
- Arma2 Wrecks
- Arma2 Vehicle Parts
- Ivy/Vines
- Barricade Boards
- Trash Clutter
- Paper Cutter
- Brick Clutter
- Added New Decals (some still WIP)
- Bullet Casings
- Glass Shards
- Papers
- Road Cracks
- Patches
- Pot Holes
- Added Custom Sound
- Sound Loops: Day Meadow
- Sound Loops: Day Forest
- Sound Loops: Night Meadow
- Sound Loops: Night Forest
- Animals: Birds
- Animals: Crickets
- Environment: Rain (Weak)
- Environment: Rain (Strong)
- Environment: Rain (Near Some Tents)
- Environment: Rain (Near Some Buildings)
- Environment: Wind
- Environment: Cave
- Environment: Water Drops (In Sewers)
- Pastebin
- Replace all building classnames in your server config (CfgBuildings_Chernarus.h) - Pastebin.com
- Updated map internal structure to new layout
- Updated pond objects to address screen darkening as a workaround
- Updated around Chernogorsk Helicopter Extraction Point
- Reverted Elektro back to Arma2 original to prepare for Rebuild
- Optimization for Altar Hill Bunker Build
- Optimization for Underground Train Station Build
- Optimization for Pobeda Dam Build
- Optimization for Fake Land Models
- Optimization for Ivy Models
- Optimization for Sewer Models
- Optimization for DS Houses
- Fix for certain tents not spawning loot (Potential)
- Fix for boats acting weird on water (Potential)
- Fixed where sometimes sewer objects topple over when player dies on top
- Fixed several missing class names
- Fixed floating military tower
- Fixed town name not showing on map with correct weight in Balota
- Fixed random tree on road in Balota
- Fixed car clipping through terrain at south west road block
- Fixed stop gate misaligned at south west road block
- Fixed camo tents missing poles at south west road block
- Fixed several roads not socializing across map
- Fixed road not flat near Topolka Dam
- Fixed weird gleaming texture near Kamenka
- Fixed Dam near Kamenka has no name
- Fixed Dam water near Kamenka
- Fixed boat kind of floating in Kamenka
- Fixed hanging man misaligned (yet again) at Kamenka Port
- Fixed road miss placed in Chernogorsk
- Fixed road missing in Chernogorsk
- Fixed road uneven in Chernogorsk
- Fixed road class weight in Chernogorsk
- Fixed height of ladder in Chernogorsk
- Fixed ground object having gap in Chernogorsk
- Fixed floating plank in Chernogorsk
- Fixed Bus clipping in to building in Chernogorsk
- Fixed industrial pipe looking weirdly placed at Chernogorsk Industrial
- Fixed misaligned bridge south of Vybor
- Fixed trees growing from road in Balota
- Fixed tree and Hay Bail clipping and such near Gorka
- Fixed floating bush inside Underground Train Station Cave
- Fixed warping grass on Underground Train Station
- Fixed misaligned rail road at Underground Train Station
- Fixed field tent missing poles at NWAF
- Fixed several side walk not making sense in NWAF
- Fixed unevenly placed side walk in NWAF
- Fixed building clipping through wall in NWAF
- Fixed bush on road near Krutoy Cap
- Fixed trees on road near Krutoy Cap
- Fixed unused power line towers north of Elektro
- Fixed road not even west of Elektro
- Fixed sign in middle of road north of Elektro
- Fixed tree in the middle of road in the middle of nowhere
- Fixed random house existing in the middle of field for no good reason
- Fixed somewhere north west, road suddenly downgrading class
- Fixed weird alignment of wreck object in field
- Fixed tree growing through building object somewhere north east
- Fixed sewers where object flips when someone dies on top of it
- Fixed random tree growing from road near Pusta
- Fixed tree growing through house just because in middle of nowhere
- Fixed shack sunk on port on east coast
- Fixed Log pile floating in Gvozdno
- Fixed random container placed in middle of field in NEAF
- Fixed not being able to get out of certain area in NEAF quarantine
- Fixed road bump north of Orlovets
- Fixed Road height weird in Duboravka
- Fixed lamp post going through bus stop in Duboravka
- Fixed missing trees near Duboravka
- Fixed terrain level being weird in Myshkino
Chernarus Redux [WIP Release] - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums
開発者ですが、バージョン表記は0.51ではなく0.59です。訂正させて頂ければ幸いです。
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