Arma 3 へ HK33A3、FAMAS G2 といった銃やユニフォームなどの装備で、タイ国軍や敵対勢力を追加の WarfareThai Ex. Thai Armed Force MOD がバージョン 0.1.5.5 が公開。不具合の修正や CAR-15 model N-23 PDW 5.56mm, DOE 9mm SMG, vz. 61 Skorpion , PP-9 Klin, MAC-11, Micro Uzi, Flashlight, Handheld Spotlight を武器として新しく追加しました。
MOD では現代のタイ軍と 2035 年のタイ軍、反政府組織のタイ自由運動(2035)、Takistan 王立軍とその反乱軍に加えて、中東テロ組織などいくつかの陣営も実装します。Norinco 213 B や PPSh-41、FAMAS G2、MP9 など多種多様な拳銃と小銃。それにターバンやロシア帽などユニークなオブジェクトがいくつもある MOD です。
チェンジログ:
- This iteration is for multiplayer testing purpose, the sooner update might be certaintly expected to come.
- Renamed Mod from WarfareThai Ex. Thai Armed Force to WarfareThai EX. (the shorter the better)
- Fixed WFT armored vehicles not show up in Zeus.
- Fixed C130J static's ramps cannot be opened.
- WFT MMGs now can be equipped with Suppressor.
- Added new weapons: CAR-15 model N-23 PDW 5.56mm (Auto556x45_N23PDW), DOE 9mm SMG(Smg9x19_DOE), vz. 61 Skorpion (Pstl765x17_VZ61,20Rnd_765x17_VZ61), PP-9 Klin (Pstl9x18_PP9,20Rnd_9x18_PP9), MAC-11 (Pstl9x19_MAC11), Micro Uzi (Pstl9x19_MicroUzi), Flashlight (PstlTool_Flashlight), Handheld Spotlight (PstlTool_Spotlight).
- Added new glasses: Halo (COREV_G_Halo_Ring).
- Added new quest items: Generic Key (ItmObj_Key_A, ItmObj_Key_B, ItmObj_Key_C, ItmObj_Key_D), and Vehicle Key (ItmObj_Key_Veh).
- Added new editor objects: Light Source Fluorescence (COREV_Object_Light_A), Light Source Bulb (COREV_Object_Light_B), Old TV (COREV_Object_TV_Old), and Radio Unit Type A (COREV_Object_RadioUnit_A).
- Added new storage objects: Desk (COREV_Ammobox_TableDesk), Office Cabinet (COREV_Ammobox_OfficeCabinet_01), Office Table New (COREV_Ammobox_OfficeTable_01), and Office Table Old (COREV_Ammobox_OfficeTable_02).
- Added animation source for C130J Static (this animationSource ["engine_hide_source",1,true]).
- Added 4 new faces: COREV_LampreyHead_01, COREV_LampreyHead_02, COREV_LampreyHead_03, COREV_LampreyHead_04.
- Added support for Ryan's Zombies and Demons mod.
- Renamed COREV_Logic_StatusRegainDisable to "Item Consumtion Effect" Module.
- WFT "Item Consumtion Effect" module (COREV_Logic_StatusRegainDisable) now can execute custom codes after eat, drank, and using money. The arguments will be who (_this select 0), item added after consumed (_this select 1), and value added afer consumed (_this select 2). For example: _this call {(_this select 0) setDamage 1}; : player will died after consumed the item.
- Removed the redundant insignia patches.
- Removed an ability to open virtual map on whiteboard objects.
- Fixed some minor issues.
WarfareThai Ex. Thai Armed Force - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums
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