Arma 3 にサスペンション機能や武装機能などもつ Coyote TSV や Jackal といったイギリス軍の兵器を追加する 3CB BAF Vehicles アドオン がバージョン 6.1 に更新。海軍仕様の Merlin ヘリ、 Jets DLC のセンサー対応、車両ロジスティクスの拡張などがあります。
アドオンでは Land Rover、AH-1 Apache 攻撃ヘリ、Coyote 戦術支援車両、Jackal 2 装甲車、Merlin 輸送ヘリコプター、AW159 Wildcat 汎用ヘリコプターがあります。
チェンジログ:
チェンジログ:
Apache
- Added ACE3 Hellfire compatibility
- Added clan logo
- Added gunner HUD
- Added Jet DLC FCS
- Added Jet DLC sensors
- Added rotor blade flex animation
- Added “uk3cb_” prefix to models to prevent conflicts with other mods
- Added “uk3cb_” prefix to .rtm animation files and .rtm class names
- Adjusted HMD position
- Fixed binlog errors
- Fixed bone skeleton errors
- Fixed mod dependancy issue
- Fixed turret stability
- Improved / tidied model.cfg
- Removed duplicate LODs
- Removed non-active and non-supported UV sets
- Removed unused 2nd UV sets
- Added correct driver getInAction animation
- Added flag proxy and userAction
- Added IK to turret gunner hands to match weapon handle movement
- Added safety fire mode to weapon systems
- Added “uk3cb_” prefix to models and animations to prevent mod conflicts
- Adjusted turret gunner head movement
- Fixed all binlog errors
- Fixed all bone skeleton errors
- Fixed duplicated name selections in model .p3d
- Fixed errors caused by incorrect LOD named properties
- Fixed errors regarding duplicate hitpoints in turrets
- Fixed minor typo in Servicing module entry
- Fixed ‘missing material’ errors by adding default.rvmat to textures and proxies
- Fixed mod dependancy issue
- Fixed .rvmats incorrectly calling for UV set 1 textures
- Fixed sum of weights not 100% errors
- Removed materials from objects in Geometry and View Geometry LODs
- Removed non-active and unsupported UV sets
- Added clan logo
- Added flag proxies and user action
- Added GPMG WMIK variant
- Added missing ‘ in beacon animation userAction statement
- Added safety firemode to WMIK weapon systems
- Added “uk3cb_” prefix to all models and animations to prevent conflicts with other mod packs
- Fixed ACE3 rear wheel change bug
- Fixed all skeleton bone errors throughout the mod pack
- Fixed error on Hard Top beacon
- Fixed error with main weapon feed tray covers that caused visual issues at LOD2+
- Fixed face without texture issue on rear left door of Ambulance
- Fixed degenerated faces on all model .p3ds throughout the mod pack
- Fixed ‘duplicate hitpoint’ rpt errors
- Fixed inability to load patient into Ambulance using ACE3
- Fixed minor clipping of camo net through WMIK driver side rear wheel arch
- Fixed ‘missing material’ build errors by adding default.rvmat to proxies
- Fixed mod dependancy issue
- Fixed shadow lod errors
- Fixed Snatch top cover gunner not seeing windscreen grill
- Fixed white texture on interior hub of wheels at LOD4+
- Improved / cleaned config.cpp and model.cfg, removing unrequired entries.
- Improved general code formatting.
- Removed incorrect Muzzle proxy from WMIK Commander’s GPMG
- Removed non-active UV sets from model .p3ds throughout the mod pack
- Replaced old L7 model on WMIK variants with new 3CB model
- Reversed Javelin removal logic on WMIKs to allow inventory to be altered in EDEN
- Added clan logo
- Added directional stabilisation on zoom of co-pilot turret camera
- Added GPMG weapon safety fire mode
- Added Jet DLC Sensors from the optical camera system on non HM2 models.
- Added library / logistics text for the HC4 and HM2, plus images.
- Added Navy HM2 Merlin, complete with folding rotor and tail
- Added Navy HC4 Merlin variants, complete with folding rotor and tail
- Added passive radar warning receiver to all models.
- Added rotor blade flex to all variants
- Adjusted AFM
- Adjusted AFM HP value to Rolls Royce data
- Adjusted rotor blade radii
- Fixed ability to taxi on wheels
- Fixed binlog and rpt warnings/errors
- Fixed bone skeleton errors
- Fixed degenerated faces
- Fixed lights (reflectors)
- Fixed mod dependency issues
- Fixed non-existent GPMG safety errors
- Fixed section without material errors
- Fixed sum of weights not 100% errors
- Improved GPMG pivot points to allow full depression without clipping out of mounting box
- Improved shape of rotor blade flex and added droop on engine off
- Reduced geometry LOD weight of empty airframe
- Removed duplicate hitpoint definitions in turrets
- Removed duplicate userActions
- Removed isolated points in model .p3d
- Replacement of GPMG’s with new 3CB model
- Added ability to taxi on wheels
- Added active radar sensor to the HMA2 variant
- Added clan logo
- Added directional stabilisation on zoom of co-pilot turret camera
- Added Jet DLC sensors to optical camera system
- Added “uk3cb_” prefix to model .p3ds to prevent conflict with other mods
- Fixed binlog errors
- Fixed copilot searchlight
- Fixed ‘duplicate hitpoint’ rpt error
- Fixed mod dependency issue
- Added ability for infantry to use Logistics Menu
- Added ability for mission makers to specify additional crates to be added to the Logistics menu
- Added ACE3 Hellfire compatibility on K and N missile variants
- Added Editor Preview thumbnails for Logistics & Servicing objects
- Added implementation of new Servicing UI for pylons-enabled air vehicles
- Added Jets DLC sensor tech to appropriate weapon systems
- Added new L7 model to all vehicles
- Added new UI modelled directly after the Eden UI
- Added player animation to infantry using the dismounted Logistics menu
- Added pylon servicing time reduction for pylons that are already partially/fully loaded with the desired ordnance
- Added RHS stinger option to Logistics
- Added “uk3cb_” prefix to models and animations to prevent conflict with other mods
- Fixed 30mm cannon inheritance for Apache
- Fixed all binlog errors throughout mod pack
- Fixed CRV7 typo
- Fixed errors in config.cpp and model.cfgs throughout mod pack
- Fixed Hellfire pylon
- Fixed laser locking of appropriate weapon systems
- Fixed Logistics issue with the Comanche not having a maximumLoad specified
- Fixed mod dependancy issue
- Fixed reload for multiple muzzle weapons
- Fixed Servicing for vehicles with nested turret structure
- Fixed Servicing issue with ground vehicles trying to use the Pylons UI following Servicing of aircraft pylons
- Fixed Servicing rearm for non-pylon vehicles
- Removed all non-active and non-supported UV maps from model .p3ds in mod pack
- Removed duplicate LODs from model .p3ds in mod pack
- Removed Jet DLC sensor from Hellfire L (not implemented in vanilla)
- Updated Apache cannon FCS
- Updated bullet texture inside the ammo box to match new GPMG model
- Updated GUI-related text and variable name changes
- Updated Milan ammo box, changing model, icon and editor preview
- Updated sound of Milan missile explosion to match an NLAW, more of a boom!
- Various other small bug fixes
3CB BAF Vehicles - ARMA 3 - ADDONS & MODS: COMPLETE - Bohemia Interactive Forums
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