Arma 3 開発版のリビジョン 142168 で一部の飛行特性を変更

Arma 3 の新しい機能の追加や不具合の修正、設定の微調整を先行しておこなう開発版が、リビジョン 142168 へ更新。Malden DLC への対応や、Gryphon と Shikra、Sentinel UCAV、Buzzard の飛行特性へ修正を含む、微調整が行われました。

チェンジログ:

EXE rev. 142168 (game)
EXE rev. 142168 (launcher)
Size: ~690 MB (depends on Apex ownership)
DATA
  • Tweaked: The Malden DLC artwork for the DLC Browser was updated to the final version (Shift+P)
  • Added: The Malden DLC description in the DLC Browser now leads to a correct address (https://malden.arma3.com), which will go live with the DLC release
  • Added: Radio voice-overs to Combat Patrol
  • Fixed: Shadows were clipping on the Gryphon's nozzle
  • Tweaked: The helicopter 3rd person view was returned to a fixed chase spot without smoothing and pitch following ( https://forums.bistudio.com/forums/topic/204694-helicopter-camera/ )
  • Tweaked: The availability of the debug console can now be configured using the CfgDebugConsole class
  • Added: The task 'description' property can be now defined as a formatted array in the CfgTaskDescriptions class
  • Tweaked: The debug console can now be configured with the "enableDebugConsole" root mod parameter
  • Tweaked: Flight model of the Gryphon plane (inc. fixed stall and better rudder authority)
  • Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior)
  • Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability)
  • Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun)
  • Tweaked: The default FOV in helicopters was increased to 0.9
  • Fixed: An aircraft zoom-in bug for some mods ( https://forums.bistudio.com/forums/topic/204980-helicopter-fov-changes-on-airspeed-exceeds/ )
  • Tweaked: Flight model of the Black Wasp II plane (it should be more stable and more correct AoA behavior)
ENGINE
  • Added: extCameraParams[] = {-1} to force the old external camera behavior
  • Tweaked: The diagnostics executable should now crash earlier in case of invalid memory addressing. Please report all crashes, especially when the "Forced crash: array access out of range" message appears in the RPT file. We hope to use fixes of such crashes to make Arma 3 more stable in the long run, but need these more drastic measures to track them more effectively.
Eden Editor
  • Fixed: Potential crash when using a mod filter on an empty tree
  • Fixed: Config warning when using a mod filter on an empty object tree

Development Branch Changelog - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums

0 コメント:

コメントを投稿